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When you're dedicated to make every aspect of tabletop gameplay better, there is bound to be something new that's been released or in the works! Find the latest development updates, feature releases, and bug fixes below! For more detailed update notes and to share feedback, visit the Character Tools Feedback subforum.

November 11, 2024

101624

Hello everyone! It’s a chilly November patch update. While we’re preparing for this week’s release of Black Chrome, and next week’s Pathfinder titles. Here are some updates for the whole platform, along with some smaller fixes in specific Nexuses to warm you up!

Recent Releases

In addition to the below patches, we also released a number of new titles and features since our last patch!

Book Releases
  1. Vampire the Masquerade:
    1. Fall of London
    2. Gehenna War
    3. PDF Export
    4. In-builder pre-generated character support
  2. Pathfinder 2e:
    1. War of Immortals
    2. The Resurrection Flood
    3. Triumph of the Tusk Player’s Guide
    4. Improved Class Archetype support
  3. Starfinder 2e:
    1. Empires Devoured
    2. Rescue at Shimmerstone Mine

Demiplane Platform

  • New characters will now default to be shareable with a link. (Changing it to private works the same way as before!)
  • Improved the load-in of unique styles on Nexus pages.
  • Clicking on links in the reader view for a book and then hitting ‘back’ should now take you back to the link location.
  • Fixed an issue where anyone could edit the notes and journals for pre-generated characters. You’ve gotta save a copy of it, first, fam.
  • Platform preparation for Uncle Iroh’s Adventure Guide
Alien RPG
  • Fixed issue causing ALIEN re-rolls always resulting in a “1”. That's what we get for panicking!
Avatar Legends
  • Republic City Legendary NPCs should now have their images properly appear in the NPC listing. As great as our imaginations are, this makes things a lot easier.
Marvel Multiverse RPG
  • Blunt and Sharp Melee Weapon powers should now properly work with the Special Training origin.
  • Added rule listings for the three new conditions from the X-Men sourcebook.
Pathfinder 2e

You may need to remove and re-add any character builder or sheet options to see the changes.

  • Slashing Gust’s damage breakdown has been fixed. (Rage of Elements)
  • Broken links in the rule for Hit Points, Healing and Dying were fixed. (Player Core)
  • The remastered Order Explorer feat was incorrectly adding legacy orders. This has been fixed! Order Magic was similarly tidied up.  (Player Core)
  • The headwrap of wisdom now grants you the ability boost. Wise up, fools. (GM Core)
  • The Viking Shieldbearer Dedication now properly grants you a choice for which weapon to train in. (Lost Omens: Character Guide)
  • Elemental Wrath has been updated with our new functionality to give you choices for your element type. (Lost Omens: Character Guide)
  • The Champion has had it’s feats cleaned up, with older feats marked properly as legacy. (Player Core 2)
  • The Hardwood Shield should now properly appear in your equipment as a wood kineticist with the appropriate feat. No trees required. (Rage of Elements)
  • Arcane Tattoos and it’s related feats are now properly marked as legacy. (Lost Omens: Character Guide)
  • Devout Blessing now allows you to choose your blessing. Which is better than most of us get. (Player Core 2)
  • Several backgrounds in the Strength of Thousands AP were updated to make their sub-choices clearer to the player.
  • The Desert Rat option for the Ratfolk should no longer add an errant bonus to speed. A note will appear regarding the bonus you get when running on all fours, though! (Player Core 2)
  • Splint Mail was not applying it’s dex cap properly, which has now been fixed. (Player Core)
  • The new Prescience feat now properly adds a Mythic Roll to it’s action. (War of Immortals)
  • Dedicated psychics were being shortchanged 1 focus point if you were a Unified Magical Theory wizard, but you should now be able to properly hone your focus in a unified, theoretical, and magical way. Psychically. (Player Core, Dark Archive)
Vampire: the Masquerade
  • Auld Sanguine’s missing antagonists have been added to the antagonists listing. Combine this with pregen support, and Auld Sanguine is set-up for a perfect first experience at no cost for VTM!
  • Fixes a series of pregens that did not sync properly with the release, all pregens should now function as intended!
  • Unblinking Visage is now properly marked as a flaw. Although, some might argue it’s totally helpful to not blink. Don’t trust those people. (Gehenna War)
  • Vanish now properly enforces it’s prerequisites. Thank me for this one, because I accidentally made a character that didn’t qualify. (Corebook)

OCTOBER 16, 2024

101624

Hello everyone! It’s time for another delicious and nutritious patch update. While we’re preparing for next week’s Month of Darkness releases, we’ve also been getting some updates in for the overall platform, along with some smaller updates for a couple of our Nexuses.

Also, did you hear about that Cyberpunk RED Nexus? Yeah. I heard it was pretty darn preem. You can check it out right here!

Demiplane Platform
  • Links inside of the character builder will now open to a new tab. Keep your place while going down the Demiplane rabbit hole! (Seriously, have you ever tried just clicking the first link of every page and seeing where it takes you? Don’t tell me I need new hobbies.)
  • Tooltip hover behaviour is now a little less eager, keeping your screen real estate under control. Unless you really want to push the limit.
Marvel Multiverse
  • Fixed a minor typo in the Bolts of Balthakk power.
Vampire: the Masquerade
  • Just some secret work and support for upcoming pregen support. Get excited, kindred!
Starfinder

You may need to remove and re-add any character builder or sheet options to see the changes.

  • Released support for Errata #3! All content should be updated. Check out Paizo’s blog for the detailed notes.
  • Added action icons to all SF2e spell detail pages.
  • Fixed an issue where Deflecting Field couldn’t be installed. defshieldOS is now ready for battle!
  • Fixed broken links in the Mystic, Operative, Soldier, and Witchwarper primers.
  • The Operative’s Ghost specialization now grants the correct proficiency. They were so deceptive, they deceived us into thinking they weren’t deceptive.
  • Fixed the duplicate display of Warp Reality in the Witchwarper’s Quantum Field feature. Starting to wonder if these Starfinder classes are becoming sentient.
Pathfinder

You may need to remove and re-add any character builder or sheet options to see the changes.

  • Added action icons to all PF2e spell detail pages.
  • Added the goblin weapon trait to goblin guns for all your goblin filter needs. Gobble gobble gobble.
  • Made the descriptive choices inside of the Bully or Baiter background a bit snappier, so you don’t miss anything important. (Curtain Call Player’s Guide)
  • Hardwood armor was acting heavier than it should. The strength requirement has been set to it’s appropriate level, now. (Rage of Elements)
  • The Storm Hammer has been nerfed. And by nerfed, we mean fixed because it was somehow sneaking in a bonus +10 it shouldn’t have had. (Lost Omens: Highhelm)
  • Added the “class” trait to Runelord, Elementalist, Wellspring Mage, Spellshot, and Flexible Spellcaster archetypes.
  • Corrected an issue where the Ranger’s Initiate Warden and Advanced Warden feats were giving invisible spells. Or should we say they were camouflaged? Either way, your ranger wardens can see the spells now! (Player Core)
  • Cathartic Mage has had their emotions brought back in check. This archetype is still not fully supported, but it should now be blessedly free of bugs. More updates to come! (Secrets of Magic)
  • Guns & Gears has been updated to fix a large number of broken links. Squeaky wheel gets the grease, or something.
  • Speaking of broken links, the following class primers have been updated to fix some bad ones: Champion, Sorcerer, Swashbuckler, Magus, and Kineticist.

OCTOBER 04, 2024

100424

Happy Friday and happy patch day!

We are mostly in preparation for next week’s Cyberpunk RED NEXUS launch, but we have a few small updates coming along with it for your gaming weekend.

(Also, for the Cyberpunk fans, scroll down for a preview!)

Patch Updates
Alien
  • Fixed an issue where Rules that appeared in search were redirecting you to the home page. Thanks for the assist, Ash.
  • Fixed an issue where tooltip drawers in the character builder looked a little prehistoric. We’ve updated to the latest version.
Daggerheart
  • Fixed a bug where the character sheet would crash when you clicking Advantage. Clearly, that was only supposed to happen when you clicked Disadvantage. (But not actually. It shouldn’t happen at all. I’m just being a goof. No sheet crashing allowed!)
Marvel
  • Fixed an issue where the new Journal section wasn’t available on mobile-size screens. Journal away, Phone-Man!
Vampire: the Masquerade
  • Released pre-orders for Fall of London 2 and Gehenna War, releasing October 24th. Grab them before October 8th to use the DARKNESS24 code for 20% off! (Stacks with ultimate bundle discount, too!)
Starfinder
  • Fixed an issue where some of the text inside of information boxes in It Came From the Vast was showing as dark on dark. We’ve upped the specs, so you should be able to read that text now!
Pathfinder
Compendium
  • Howl of the Wild ancestries now properly show their rarity. PFS players, we salute you as well as our paws can manage.
  • Fixed a small typo in the Oracle primer page.
  • Added missing artwork for Rusthenge and Lost Omens; Grand Bazaar creatures and items.
Character Tools

You may need to remove and re-add an option to see it’s fixes applied to the sheet.

  • All available iconic characters should now properly be available without purchase. Perfect for trying out the game!
  • Fixed an issue where choosing a non-remaster bloodline for your sorcerer would prevent you from receiving your initial bloodline spell. Call that a transfusion.
Cyberpunk RED
  • Advance work to set-up the system for this NEXUS to release on Tuesday, October 8th. Nothing you can see quite yet… But here are some previews to get you excited, choomba!

(Subject to change)

Desktop_Book
Desktop_Library

SEPTEMBER 23, 2024

092324

Hello everyone, and welcome back to another patch notes! This week we have some fun updates for our Marvel and Cosmere users, as well as some other small bug fixes.

Cosmere
  • PDF export is now available! When viewing your character sheet, click or tap on your character’s name to open the management sidebar. Then, scroll down to sharing options. There, you’ll find a new Export to PDF button! Clicking that will start the process of generating your PDF, which can take a little bit of time. Once it’s ready, it’ll pop-up into a new window and be ready for you to save, edit, and/or print.
Daggerheart
  • Fixed a bug where rerolling would give you the same result every time. We learned an important life lesson and got the timeline back in order, though. No more Groundhog Day for us!
Marvel
  • Additional characters from Deadpool Roleplays the Marvel Universe have been added! This includes Dogpool, Headpool, Lady Deadpool, and Kidpool.
  • A “Journal” tab has been added to the Marvel sheet. You can take notes here, and search through them with ease to find information at your fingertips.
  • Fixed an issue where removing the Uncanny power would set your Focus damage reduction to “{0}”.
  • Added more ways to customize the calculations on your sheet! You can now modify your damage multiplier and damage bonus by clicking/tapping on the ability score in the standard ability panel, and then clicking or tapping on the pencil to edit values.
  • Added Tech and Magic Item Reliance support! If you have either of these traits, you’ll now be able to mark powers inside the builder or on your sheet as a part of your Tech or Magic Item reliance. Those powers will be tied into a new toggle at the top of your power section, allowing you to remove your access/use of those powers with a single click. If those powers made changes to the sheet, you’ll even see your calculations and notes updated to reflect that these features are temporarily unavailable to you.
  • Characters that had specific powers listed with Tech or Magic Item reliance have also been updated. If you create a new character using any of these pre-gens, you’ll see the options already filled in on the sheet for you!
image
Vampire: the Masquerade
  • Fixed a bug where some search results would redirect you to the homepage. Some Nos really wanted to hide that info…
Pathfinder
Compendium
  • Bring the House Down released. Check it out here!
  • Fixed some lore display for the Red Mantis Assassin archetype from Prey for Death.
  • The Hungerseed trait now properly appears when you look at it’s tooltip.
  • Class icons inside of Player Core 2 no longer show “Bard” across the board. As much as we love making every class a little bit more bardic, we understand the need for clarity.
Character Tools

You may need to remove and re-add an option to see it’s fixes applied to the sheet.

  • Fixed an issue where Monastic Weaponry wasn’t properly scaling with unarmed attacks. Now when you punch better, you can also monk-stab/bludgeon/pierce better, too. (Core Rulebook, Player Core 2)
  • New pre-gens have been made available: Dark Archive and Rage of Elements sample builds! Check these out when you want to have a structure to build your character around.
  • Fixed an issue with Quinn’s legacy pregen not properly showing as legacy. (Advanced Player’s Guide)
  • Fixed an issue with Feiya’s remaster pregen not loading all relevant data. (Player Core)
  • Multilingual Cipher now properly shows that you are indeed eligible to take it when you meet the prerequisites. No DaVinci Code level puzzle-cracking needed. (Player Core 2)
Starfinder

You may need to remove and re-add an option to see it’s fixes applied to the sheet.

  • Soldiers have been given their correct Fortitude proficiency across the board.
  • Fixed an issue where the PDF export was incorrectly giving your Thievery skill the Intimidation bonus. Alas, it’s not everyday that you can scare a lock into opening for you.

SEPTEMBER 12, 2024

091224-2

Hello everyone, and welcome back to another patch notes! Thanks as always for letting us know when you encounter issues or oddities. We love having the opportunity to get things cleaned up and working better than ever.

Patch Updates
General
  • When viewing your cart, a scrollbar should now always be visible. As opposed to before, when on some NEXUSes it was like grabbing the shopping cart with the weird wheel at the store.
Cosmere
  • Combat Coordination’s note should no longer ask you to use Decisive Action as a 1. Whatever that was supposed to mean.
  • The shove action has been shoved back into the sheet’s list of actions.
  • Distracting Illusion’s minor typo was not, in fact, an illusion, so it’s been resolved.
Hunter: The Reckoning
  • Fixed an issue where managing your content sharing / membership in Hunter was challenging due to dark text on dark backgrounds.
Marvel
  • Magik is now available in character selection. Apologies to all Magik fans for the delay! (X-Men Expansion)
  • All of the new power sets from the X-Men Expansion should now properly appear in the filter carousel on the Powers listing.
Vampire: the Masquerade

You may need to remove and re-add an option to see it’s fixes applied to the sheet.

  • Fixed an issue where antagonists from several books weren’t appearing in the listing without being searched for.
  • Koldunic Sorcery is now broken into four variants, allowing you to select it multiple times for the various elements. (Blood Sigils)
  • The Consensualist, Cleaver, and Blood Leech have had their granted flaws cleaned up. (Note: Does not include vitae clean-up after feeding.)
  • In addition, the Dark Secret flaw has had additional options added/fixed.
  • The Cainite Heresy one dot advantage (Let He Who Hath Understanding) should now be selectable.
Pathfinder
Compendium
  • We’ve expanded the art for Monster Core monsters to include the beautiful additions from the Monster Core token set. These will appear in the monsters in the listing / through search. (Monster Core)
  • Tooltips have been added to the Centaur Weapon Familiarity feat. (Howl of the Wild)
  • Angradd (Highhelm variant) and Folgrit (Gods and Magic variant) have had their descriptions fixed to display their proper favored weapons. (Mantle of Gold, Lost Omens: Gods & Magic)
  • NPC Core is now available to preorder 8!
Character Tools

You may need to remove and re-add an option to see it’s fixes applied to the sheet.

  • An issue preventing characters from adding spells they already know to scrolls and similar items has been resolved. No one’s gonna stop you from adding five different ways to cast grease!
  • Wood Kineticists may have missed the memo from a previous patch that improved the Metal and Earth armor feats, but they’re caught up now! Wood Armor should now have improved function. (Rage of Elements)
  • A number of familiar abilities that were missing have been sorted and should now be available. (Player Core 2, Lost Omens: Tian Xia Character Guide
  • Fixed a display issue for some choice tables in the builder, where the alignment was more squiggle and less straight line. Apologies to anyone who liked the free-flowing version.
  • Forensic Acumen will no longer give you a permanent circumstance bonus. (Player Core 2)
  • Runescarred Dedication will now increase the related lore proficiency if you’re stacking up your Thassilon knowledge. (Lost Omens: World Guide)
  • The Sponsored by a Village background will now properly prompt you for a feat selection. (Strength of Thousands)
Starfinder
Compendium
  • A Starfinder Playtest Bundle is now available 1! This will include all currently released purchaseable playtest content at a discount, and with a 15% discount on future playtest releases.
  • The latest errata has been added to Demiplane! All of the updates from Paizo 1 should now be included in the compendium and character tools.
Character Tools

You may need to remove and re-add an option to see it’s fixes applied to the sheet.

  • Look-and-feel fixes when selecting a pre-gen, choosing a background ability boost, or selecting an option from a table of choices.
  • All errata updates.

AUGUST 30, 2024

083024
Patch Notes
Avatar Legends
  • The first fatigue you’ve marked can now be removed with a single click/tap, instead of using the ‘reset’ option to set fatigue to 0. No more gaining IRL fatigue to remove your game fatigue!
ALIEN
  • Broken links that referred to Free League downloads have been fixed. (Core Rulebook)
Cosmere
  • The Devastating Blow talent no longer deals a Devastating Blow to the character sheet.
  • Fixed an issue where Talani (pregen) was adding double their modifier to unarmed strikes.
Daggerheart
  • Hot-fixed an issue where classes no longer appeared in the ‘Classes’ primer page. Phew.
Marvel
  • Updated the healing rules section to match the errata for healing with karma. (Core Rulebook)
Pathfinder

COMPENDIUM

CHARACTER TOOLS

You may need to remove and re-add an option to see it’s fixes applied to the sheet.

CORE FUNCTIONALITY

  • Added investment functionality! This will show your investable items, and allow you to toggle them on or off.
  • Added rest functionality! At the top of the sheet next to your hero points, you now have a REST button. Click that to perform a rest with various conditions. You’ll also find that some character options may add handy notes to this drawer to make resting easy-peasy.
  • Added a new filter for Backgrounds in character creation. You can now fully filter backgrounds, making it easier than ever to define your character’s early beginnings.
  • Fundamental shield runes can now be added to shields! Now’s the time to go reinforce(ing rune) your shields.
  • Skill increases should now appear before most feat selections in the builder, so you can get those boosts that’ll qualify you for shiny new things.
  • A level dropdown has been added to the Class section of the builder, allowing you to quickly change level without going back to the first page of the builder.
  • Support added for innate spells with 2 or more uses.
  • Fixed an issue where actions using a Spell Save DC were defaulting to 0.
  • Added drawer icons to Encumbrance and Investment to show those can be opened in a drawer.
  • Fixed an issue where element titles were appearing as dark grey in the sheet and builder.
  • Spells granted by features sometimes have unique restrictions. These restrictions should now appear when you view the spell’s drawer on your sheet.

OTHER UPDATES

  • The Shadow Rune now properly applies a bonus to Stealth. Cue Homer Simpson disappearing into a hedge. (GM Core)
  • Updated the staves provided to a staff wizard. They should now allow you to add spells in the Spells tab, and be usable as staff weapons.
  • Monastic Archer (remastered) should now properly grant weapon training.
  • Bounty Hunger no longer grants you the Monster Hunter feat if you don’t already have Hunt Prey. It’s a great dedication, but not THAT great. (Player Core 2)
Starfinder

COMPENDIUM

CHARACTER TOOLS

You may need to remove and re-add an option to see it’s fixes applied to the sheet.

CORE FUNCTIONALITY

  • See Pathfinder core functionality updates.

OTHER UPDATES

  • Krreyvash Pahtra are now properly limited to first level biotech augmentations. Get you those gills.
  • Convergent Evolution feat now allows you to select the ancestries you gain access to. Now to figure out what Skittermander/Pahtra/Android feat I want for my Barathu…

AUGUST 20, 2024

082024

It’s everyone’s favorite time of the approximately-two-weeks-but-sometimes-shorter-and-sometimes-longer time period! Patch notes time.

In these regular patches, we’ll be releasing fixes and updates to items on our larger NEXUSes (like Vampire and Pathfinder), and summarizing updates that have been released for smaller NEXUSes in the time since our last update.

Patch Updates
General
  • Fixed an issue where the Ultimate Bundle could still be purchased even when you owned everything in it.
  • Made improvements in listings that appear in primers.
  • The pesky news link that lead to a 404 has been corrected.
Cosmere RPG
  • Talent search bar inside of Paths weren’t working, and now they are.
  • Buttons on the home page and in the source library that lead to DriveThruRPG, Roll20, and Kickstarter now properly function on mobile devices. We’ll call the previous version a stylistic choice.
  • Fixed an issue with plot die results in Cosmere when used on a custom roll. Those should now display the correct results.
  • The Third Ideal can now only be spoken after the Second one, because that’s how numbers work. #math
  • Distant Adhesion’s prerequisites have been fixed, so you should now be permitted to adhere from a distance, as one does.
  • Lashing Shot’s damage roll has been corrected. Apologies to everyone who hoped that d20s were indeed the correct damage dice.
  • The Invested talents inside of the Windrunner and Lightweaver primers have been fixed to list their appropriate prerequisites.
Marvel
  • Fixed an issue where the Marvel playtest had come back with a vengeance, appearing in all the wrong places. Ka-POW!
  • Generic vehicles were all showing up as Boat. They are now correct, but if you want to call your car ‘Boat’, I won’t stop you.
  • In addition to that, Helicopters now move their appropriate number of spaces instead of 100. Save that for your super-copter.
  • Power Slider power has had additional information added to it. (X-Men)
  • Rogue’s character profile has been updated to include the missing note about her power limitations. (X-Men)
Vampire
  • Fixed an issue preventing the addition of loresheet dots to the character sheet.
  • Fixed the Descendant of Al-Ashrad loresheet advantages, which are now selectable in the character tools. Banu Haqim characters, go wild. (Blood Sigils)
  • Fixed the display for the Back Door Panopticon in Ambrus Maropis’ loresheet, which was showing 5 dots instead of 4. (Core Book)
Avatar Legends
  • PDF exports are now editable. What kind of bending is that?
  • PDF exports have been improved with more player material: Basic Moves, Basic Techniques, Combat Exchange Rules, and Campaign Creation worksheet are included in your export.
Starfinder
NEXUS / Compendium
  • Spells should now appropriately show their action cost in the listing display.
  • Some look and feel issues were corrected across Starfinder listings, mostly in places where a little bit of the archaic Pathfinder was poking through.
  • Tables and spells were showing a lot of dark-on-dark and light-on-light text when seen inside of the sidebar. Those should now be corrected, and you won’t need special laser goggles to read them.
Character Tools

You may need to remove a selection and re-add it to your character to see the new options.

  • PDF Export is live right now! Click or tap on your character’s name and scroll down to the sharing settings. There, you’ll find an Export to PDF button.
  • Two-handed weapons were hot-fixed since the last patch update, as characters could no longer be trained in them.
  • Striker Operatives should now properly replace the proficiency gained by the base class.
  • Ethnicity and Nationality in the character details have been changed to Port of Call and Homeworld.
  • The Disciple background now lets you choose a deity.
  • Install Upgrade should now be available in the on-sheet actions.
Pathfinder
NEXUS / Compendium
  • The final Year 5 Pathfinder Society title has been released! Check it out here 3.
  • Pathfinder listings now correctly filter out Starfinder-only options by default. You can open the filters to show Starfinder, if you so dare.
Character Tools

You may need to remove a selection and re-add it to your character to see the new options.

  • PDF exports are now editable. No one can stop you now!
  • Monks no longer need to be going commando in order to benefit from Incredible Movement. Clothing is back on the menu, folks. (Player Core 2)
  • Dwarfs now benefit appropriately from the Unburdened Iron feat, if they have it. However, you’ll not benefit from it if you don’t have it. (Core Rulebook, Player Core)
  • Two-handed weapons were hot-fixed since the last patch update, as characters could no longer be trained in them.
  • The Sword Scion now treats the Aldori Dueling Sword as a martial weapon. (Kingmaker)
  • Fulminating Spear has damage dice now, as fun as rolling ‘null’ might be to some. (Spoken on the Song Wind)
  • Ignition (and the Psychic’s version of Ignition) have had their persistent damage corrected to only be applicable on a crit. (Player Core, Dark Archive)

AUGUST 09, 2024

Oh hey, friends! It’s been a little while. We were busy preparing for Gencon and all of the fun releases for it, but we’re back with regular patch updates now!

COSMERE RPG
  • We released the Cosmere RPG NEXUS! Check it out here.
  • Pregens! Pregens were released for Cosmere and are available on the first page of the builder.
  • Windrunner’s “Take Squire” is now properly available. No more sharing with Lightweavers.
  • Invested, Master of the Skies, and Superior Bond have all had their prerequisites updated. There were two different versions originally, but our pals at Brotherwise have let us know which one is the truth!
  • The Artisan Kit will now correctly give Literature as a Utility expertise. However, this did temporarily mean other kits also gave Literature. We corrected that, too.
  • Got rid of an erroneous and error-filled attack roll in Gravitational Slam, which should just use your regular Gravitation lashing… Assuming your opponent chooses to resist you, and doesn’t just want to be tossed around for fun.
DAGGERHEART
  • The final update for the game went live! The playtest is now ‘locked’. The next big update you’ll see will be for the full game. Check out the final playtest rules here.
  • Corrected the damage dice on a Shortstaff.
  • Fixed the “Scales” ancestry feature of the Drakona.
  • Fixed a typo in the ‘Gold, Equipment…etc.’ rule for GMs, which seemed really certain that you should only have handfuls of gold.
  • Gave the Winged Sentinel back their groove. (AKA, their spellcast trait)
MARVEL
  • Released the new X-Men Expansion sourcebook. Get it here.
  • Released the Deadpool adventure. Get it here.
  • Added the Anti-Telepathy Helmet to Magneto and Juggernaut, ordered straight to their heads by the X-Men Expansion. (Core Rulebook)
  • Wolverine (original recipe) and Wolverine (Laura Kinney) have had their claws brought up to date with tasty ‘ignore DR’ additions. (Core Rulebook)
  • Fixed an issue where some characters disappeared from the site. They were called off to an important multiverse spanning event, but we’ve got them back into the Demiplane-verse now.
  • Corrected a mislabeling of Taskmaster’s Henchman, where they were getting their traits and tags all confused. (Deadpool Role-Plays the Marvel Universe)
  • Fixed an issue where the Playtest Rulebook was returning from the dead. We got Blade on the case, and it should be back where it belongs.
  • Updated the Power Sets to now break all power sets with sub-types properly into those types, and gave them all unique images in the listing.
VAMPIRE THE MASQUERADE
  • Fixed a display issue with overlapping dots in loresheets. (Children of the Blood)
  • Added Eddie Wu to the antagonist listing. Eddie Wu: Not just for loresheets anymore! (Chicago by Night)
  • Corrected the images in the Servitor of Irad loresheet. (Cults of the Blood Gods)
  • Added the Crash Down power, which was missing. You’re welcome to my character, and any other Potence-using vampires. (Players Guide)
AVATAR LEGENDS
  • Export to PDF is available now! You can find this by clicking your character’s name/portrait to open the management sidebar, then scroll down. You’ll find it by the sharing options. Note that you will need pop-ups enabled for the page to receive your PDF.
STARfinder 2e

NEXUS / COMPENDIUM

  • We released this brand new Nexus! Check it out here.
  • Fixed an issue with primer displays being light text on light background.
  • Fixed an issue with primer mobile displays.
  • Added automatic sorting to listings that hide all Pathfinder content by default.
  • Fixed an issue where links going to Pathfinder sources would break.

CHARACTERTOOLS

You may need to remove a selection and re-add it to your character to see the new options.

  • Pregens! Pregens were released for Starfinder and are available on the first page of the builder.
  • Various launch fixes were done last week across all character options. Pew pew.
:gun:
pew pew!
  • Death-Touched Caster should now be able to be a caster. With, like, spells that show up in the list and everything.
  • Scrabbler Skittermander speed is now set properly for scaling purposes, and the Hyper feat has been fixed to apply properly. No more bonus speed, I’m sorry to say, no matter how much sugar you consume.
  • Xenodruid Bond has received an errata, replacing the missing spell (stardust plague) with toxic cloud.
  • Solarian Weapon trait selection now properly limits to 2.
Pathfinder 2e

NEXUS / COMPENDIUM

  • Added support for Starfinder across the Nexus.
  • Released Player Core 2, check it out here.
  • Released The Great Toy Heist, which you can find here for free!
  • Player Core and Lost Omens: Tian Xia World Guide sections that linked to Player Core 2 have been updated.
  • Fixed an issue where some subtitles in Player Core 2 were overlapping with text. (Player Core 2)
  • Added dual-sourcing and legacy-settings to a variety of feats, features, and more. (And there’s more in progress!)
  • Fixed broken/missing link to Eutropia in Lost Omens: Legends, in Chapter H-M and in the table of contents.

CHARACTER TOOLS

You may need to remove a selection and re-add it to your character to see the new options.

  • Export to PDF is available now! You can find this by clicking your character’s name/portrait to open the management sidebar, then scroll down. You’ll find it by the sharing options. Note that you will need pop-ups enabled for the page to receive your PDF.
  • Pregens! Pregens were released for Pathfinder and are available on the first page of the builder. This initial release includes: Player Core 1 iconics, The Great Toy Heist pregens, and some sample builds. More will be released in the coming weeks.
  • Bard Spell Repertoire had a bug preventing spells from being added, which was hot-fixed. (Core Rulebook/Player Core)
  • Alchemical Sciences filter has been fixed. (Advanced Player’s Guide)
  • Weapon Innovation can be selected for Inventors again, however it is not fully supported with features at this time. (Guns & Gears)
  • Spellshot Dedication should now properly allow spell selection. For their shots. (Guns & Gears)
  • We’ve updated the ancestry lore feats in Player Core and Howl of the Wild to use our new standard, taking out some of the extra work it originally asked of players.
  • Archetypes and class features provided in Howl of the Wild and Severed at the Root that were intended to go with the Player Core 2 classes or archetypes have now been connected. Soulmates!
  • Related to that, Player Core 2 connections to the Bullet Dancer in Guns & Gears have been applied. (Guns & Gears)
  • The Wolf animal companion has had it’s speed fixed. (Player Core)
  • Removed the erroneous bonuses and penalties being applied to the Demonic, Draconic, Aberrant, Angelic, Elemental, Fey, and Imperial Sorcerers. (Player Core 2)
  • Updated the Armor in Earth and Metal Carapace Kineticist impulses. They no longer force you to wear their armor 100% of the time, instead they add a special item to your inventory that you can equip when it’s time to suit-up.
  • The Belt of Long Life / Belt of Regeneration (L) now give bonuses to Constitution. (GM Core / Core Rulebook)
  • Lamellar Breastplate now won’t apply it’s note unless you have it equipped.
  • Eldritch Nails should now accept runes, so go ahead and make your appointment with your local eldritch manicurist. (Advanced Players Guide)
  • Percussive Impact’s spell attack has been fixed. (Lost Omens: Firebrands)
  • Champion’s will no longer lose their Devotion Spells focus point if they gain a focus point from somewhere else. As someone with ADHD, I get it. (Player Core 2)
  • Clawed Catfolk should now be at least as agile as a bare fist. (Player Core 2)
  • The Flexible trait should now properly apply to armor that has it.
  • Defensive Advance does not change it’s name to Defensive Stance when viewed as an action. (Player Core 2)
  • The compass no longer has a 119gp mark-up. (Player Core)
  • Versatile Font for Clerics will now properly allow you to choose harm or heal. What kind of mood are you in today? (Player Core/Core Rulebook)
SEE AN ISSUE?

Thanks for your eagle eyes! Please post about it in the sub-forum for that toolset at your leisure. If it’s a quick fix, we’ll get it in our next patch. Otherwise, we’ll make sure it gets to the right team member for deeper work.

MAY 13, 2024

Well met, Demiplanars!

Deck of player safety now available

We have partnered with Tom Nelson to present the freely-accessible digital Deck of Player Safety! The DOPS was created to provide a quick and anonymous method to signal hot-button topics to exclude from your gaming experience.

Try it now at Demiplane.

More information can be found here .

And you can grab a physical deck at https://www.deckofplayersafety.com/buyhere/p/deck-of-player-safety-1

Pathfinder 2e

Do you like arts and crafts? Like building things? Then this update is for you! We've recently introduced Alchemy and Crafting support for Pathfinder 2e.

Crafting

Pathfinder 2e characters can now craft items in the Equipment tab of their character sheet. From the Crafting drawer you can start projects, make your Crafting checks, or save the projects for later if Adventure comes calling! Have all the time in Golarion? Take your time and spend a few more days on the project to reduce its cost.

Costs are automatically taken from your character’s currency upon completing (or failing!) the project. Once complete, your new creation will appear in your equipment!

Eager to build something? Start at the CRAFTING button in the Equipment tab.

Alchemy & Alchemists

The biggest beneficiary here is the Alchemist class, who now has a complete Formula Book to manage their alchemical creations like Acid Flacks or Elixirs of Life. From the new Alchemy tab Players can create alchemy items on the fly and quickly equip them for attacking.

...And More

These updates come with a plethora of bug fixes and full support for custom Lore skills in Pathfinder 2e. Players can now create their own Lore skills during character creation or while leveling up.

Until our paths cross again!

MARCH 12, 2024

DAGGERHEART NEXUS joins your adventuring party right from the start of the DAGGERHEART playtest from Darrington Press and Critical Role. Jump right into adventure with bespoke digital tools that make it easy to start playing.

aVAilable now!

The following are available for free, right now:

FAQ

Does the Daggerheart open beta on Demiplane cost anything to use?

No, all playtest materials are free, including the fully-loaded character tools.

Where can I provide feedback or ask questions about Daggerheart NEXUS?

You can provide your feedback in this forum section right here!

If your issue involves payment or personal information, we recommend reaching out through our support desk instead: https://support.demiplane.com/

If your feedback is for the Daggerheart playtest itself, you’ll be able to provide that through playtest surveys. Directly on your character sheet you’ll find a feedback tab to provide your opinions to make it incredibly easy to share what you think

February 29, 2024

ALIENRPG

MU-TH-UR has picked up a signal: The ALIEN character tools have landed! Head on over to ALIEN NEXUS and build your captain, crew member, or cat right now. ALIEN RPG Nexus - Digital TTRPG Toolset 1

Alongside the character tools release, Heart of Darkness, the last outstanding cinematic scenario has been released, which means you can get the entire ALIEN RPG library on Demiplane.

Pathfinder 2e
companions and familiars

Last week, we released support for Animal Companions, Pets, and Familiars in the Pathfinder character tools, alongside some minor fixes, including issues with feat duplication on the sheet, the cantrip expansion feat, and the Elemental Sorcerer not prompting you to choose an element.

For all the details on Animal Companions, Pets, and Familiars, please refer to Mellie’s forums thread here: Animal Companions & Familiars - Support Thread 5

DAGGERHEART

Yesterday we announced on social media and in our discord that we have partnered with our friends at Critical Role and Darrington Press again, this time to provide digital support for the Daggerheart playtest starting on March 12th.

If this is the first you’ve heard about Daggerheart, you can read up about it on the Darrington Press website here, and sign up to get notified when the NEXUS launches at http://daggerheartnexus.com 8!

OTHER NEWS AND ANNOUNCEMENTS

If you miss the Q&A sessions from our Dev Update streams on Twitch, be sure to join our Discord server for weekly office hours with Adam on Tuesdays at 1pm Pacific: Join Discord

It’s a little more informal than the Twitch streams were, but we’ve been having a lot of fun answering questions, sharing sneak peeks, and doing giveaways each week.

Until next time, Later Gators!

-The Demiplane Team

February 26, 2024

Hello everyone! Here with some more release notes for Pathfinder 2e.

Pathfinder 2e

Character Builder Updates

  • Magaambyan Attendant Dedication now only grants access to Cantrips -- it used to incorrectly grant access to Rank 1 spells.
  • Fixed a bug in the Skilled Human Heritage in which the selected Skill disappeared from the selection list.
  • Added support for the Mind Smith Archetype!

Character Sheet Updates

  • Backpacks now correctly negate the first 2 Bulk of items inside them.
  • Characters with Focus Pools now get a Refocus Action!
  • Added the ability to remove custom Skills added to the Sheet.

More. To. Come!

JAnuary 23, 2024

Hello everyone! Here with some more release notes for Pathfinder 2e.

Pathfinder 2e

Character Builder Updates

  • Untrained Improvisation Feat now properly adds skill bonuses.
  • Resolved an issue in which selecting the Hellknight Archetype was not bumping Intimidation training to Expert if the character was already trained in Intimidation. Go forth and be scary!
  • The Farmhand Background no longer prompts a choice for the Assurance Feat, and instead correctly adds the feat only for Athletics.
  • The Syncretism Cleric Feat now properly applies its effects to Cloistered Clerics.

Character Sheet Updates

  • The Anadi and Kitsune Change Shape actions now show up in the list of Actions in the Skills & Actions tab.
  • To ensure proper survival in the mountains, the Deep Orc Heritage now specifically grants the Terrain Expertise Skill Feat for Underground Terrain, and adds the Combat Climber Feat.
  • Players can now remove Containers from their character sheets. No more (unintentionally) cursed backpacks!
  • Resolved an issue that resulted in incorrect Bulk calculations. No one wants to do complex fractional math to figure out their bulk. Or do you? Let us know!
  • The Thief Rogue Racket now adds a character’s Dexterity modifier to weapon damage instead of their Strength modifier. Goodbye gym, hello yoga studio!
  • Gourd Leshys now get their own storage container to represent their innate storage. What do you keep in your gourd?
  • Resolved an issue in which Level 11 Sorcerers were not getting their Skill training added to the Sheet.
  • Fey Eidolons now have access to both the Primal Spell list and Enchantment and Illusion spells from the Arcane Spell list. Feytastic!
  • Advanced Runes can now be applied to armor
  • The Lingering Composition Focus Class Feat properly lingers on by composing more Focus Points on your character sheet.
  • Incredibly, the Incredible Initiative Feat was not adding +2 to all Initiative Rolls. We took the initiative and added it. Incredible.

Until next time!

December 14, 2023

Header

Hello everyone!

It has been an incredible year for Demiplane. Once the foundations of the character tools piece of our platform materialized in May, we have released character builders and digital character sheets for five games in as many months, with the addition of refactoring the game we’ll spotlight today, the one that started it all for NEXUS…

We are pleased to share that Pathfinder NEXUS has launched out of Beta. Thank you for being a part of the beta journey - your support and feedback have allowed us to make some important updates and changes that bring all of the greatness of Pathfinder directly into your hands. Along with this major update, Demiplane is also delivering full Pathfinder Second Edition Remaster support across our Game Compendium, Digital Reader, and Character tools.

Along with Remaster support and legacy options, the Demiplane team is delivering 30+ new features as part of our launch:

  • Significant updates to speed and performance (with more underway),
  • Refreshed Character Sheet layout
  • Expand and collapse the top section to allow for the bottom section to use more space
  • Equipment and spell selection integrated into the Character Builder
  • Primary and offhand blocks in the sheet top section for faster reference
  • Multiple attack numbers surfaced on the sheet instead of being in a dropdown
  • Live updating of Conditions across the Character Sheet
  • Traits and rarity added throughout the Builder
  • Notes & Journaling integrated directly into the Character Sheet
  • A redesigned equipment and spell management layout
  • Detailed breakdowns of damage mechanics
  • Dozens of bug fixes
  • …and much more!

As part of this launch, we’ve maintained all of your previously created Characters in our Beta system. We’re working on a plan to transition your beta characters into our newly launched system but do not have a timeline on that effort at this time. Beta characters will not benefit from the improvements above. If you are itching to take the new car out for a spin with one of your old characters, you’ll need to recreate that character in the meantime - but the good news is that process shouldn’t take you long at all!

Finally, following this launch (and our holiday break), the team is now hard at work with the next wave of requested Pathfinder 2e features: Familiars & Companions, Alchemy/Crafting, and PDF Exporting! Not only are those features core to some of the final class support (Alchemist, Witch, etc), but they open up all sort of fun, new character possibilities.

Once again, your feedback has been vital in bringing Pathfinder NEXUS to life! As always, please share and report any issues you encounter and our team will be on top of it.

I’ll end by reiterating that after a whirlwind year, the Demiplane team will be going quiet for a well-deserved holiday break starting Monday. All services will be monitored, all feedback tracked, and any bugs discovered and reported that block play will still be addressed as always. You just won’t see us as frequently in Discord, on social media, and lower-priority feedback will be addressed when we return from our break.

From our team at Demiplane, we wish you and yours the absolute best holiday season, and catch you on the flip side!

NOVEMBER 7, 2023

Character Tools Announcement 16_9
The Vampire: The Masquerade official character tools are now available!

ALL CHARACTER TOOLS

  • Shared characters now keep their chosen theme when getting copied over to a another account.

And get this: even more exciting news awaits!

October 31, 2023

Pathfinder 2e
  • Added a Deities listing to our Pathfinder 2e NEXUS.
  • Fixed an issue in which the Manage Spellbook drawer could get stuck open.
VAMPIRE: ThE MASQUERADE
  • The Character Builder now shows all unlocked Clan, Predator Type, Background, and Loresheet options before locked options.
  • Players can now override what starting Disciplines are available to their character in the Settings menu. This optional setting will help players who want to use the Shifts the Blood rule with Hecata characters.
  • Resolved an issue in which the Amalgam: Auspex 2 prerequisite for the Fatal Precognition power was not displaying correctly.
  • Added a toggle to Loresheet selection to hide Loresheets unavailable to your Clan by default.
  • Jumping from drawer to drawer in the character sheet will no longer cause saving issues in the custom Notes field. In some instances the custom Notes field could get duplicated across different rules drawers. This has been fixed.

Exciting news is just around the corner!

October 17, 2023

16x9 Official Character Tools Announcement

The Vampire: The Masquerade official character tools are now available!

PLATFORM UPDATES
  • Added QR Codes to the Character Details drawer of all games with Character Tools. You can now use QR Codes to share characters with other players. QR Codes still respect the character's Viewing Permissions, so set them to View - Anyone with a link to use QR Codes. QR Codes can be accessed by selecting the character's portrait to open the Character Details drawer, and then selecting the Generate QR Code button.
  • The Character Builder and Sheet in Pathfinder 2e, Avatar Legends, and Vampire the Masquerade should all now properly refresh after making a Source purchase within them. Previously, the Builder or Sheet did not always refresh automatically, forcing the user to refresh the page in order to use their new purchase.
Avatar Legends
  • Republic City is released - check out the “Extras” section to enable Pro-Bending and Vehicles and Mechs!
  • The Destined Playbook: the Destiny Details section now appears in the Builder.
  • Fixed a typo in the Campaign Details of the Sheet in which Act 1 was listed twice.
Pathfinder 2e
  • Resolved a slippery crash for Nagaji characters with the Titan Nagaji Heritage that could occur when slithering over to the Equipment tab on the sheet.
  • The Witch Dedication Feat now shows the correct selections for its feats such as Basic Lesson and Advanced Witchcraft.
  • For prepared spellcasters such as Wizards or Witches, changing tabs away from the Spells tab and then back now catches which spells were cast for spell slots.
  • Resolved an issue in which Actions were not displaying on the Sheet on some tablets in portrait orientation.
VAMPIRE: THE MASQUERADE
  • Vampire Character Tools are released!
  • Resolved and EXP cost issue with a few Merits
  • Resolved several visual styling issues
  • Added a Generation field to the Concept & Lore section.
  • Vampires who take the Twice Cursed Flaw will now see both Banes on their character sheet.
  • Resolved an issue in which selecting multiple advantages in the same Loresheet could cause the advantages to combine together instead of remaining as distinct advantages.
  • Beautiful Vampires can now upgrade to Stunning Vampires. This upgrade now costs 6 experience points instead of the full 12 experience point cost of buying the Stunning Merit by itself.

Plenty more to come!

SEPTEMBER 8, 2023

Hello everyone!

The Animist and Exemplar Playtest Classes are now available in the Pathfinder 2e Character Tools.

  • The war of immortals is coming… And Paizo has requested your help in preparing for it! These two playtest classes are in open playtest until October 2. You can create characters with these classes using the Pathfinder NEXUS character tools right now!
  • If you encounter any issues or bugs making or using these characters, please let us know in the forums.
  • All of the information you need to play these characters will be at your fingertips. Bespoke support for some of the unique features (like the Animist’s spirits, which have some similarities to Summoner eidolons) are not currently supported in their final form.
Avatar Legends
  • Resolved an issue in which Avatar Character Tools were not updating after the purchase of new content from within the Builder or Character Sheet.
Pathfinder 2e
  • Pathfinder NEXUS now supports creating and editing Custom Lore Skills and Custom Skills.
  • Custom Lore Skills appear when granted by a Character selection. These Custom Lore Skills can be edited while on your Character Sheet by clicking the name of the Custom Lore Skill.
  • Custom Skills are a method for users to implement and create their own custom skills and training. Custom Skills are added and edited in your Character Sheet.

Character Builder Updates

  • Resolved an issue where the Lorekeeper Shisk Heritage was not granting a custom Lore skill.
  • The Ardande Heritage now grants the correct Geniekin feats.
  • Players can now choose a deity for the Syncretism feat if it's added via the human Natural Ambition feat. The feat also now prompts you for a Domain.
  • Fixed an issue in which players were unable to increase the training of their Skills under certain conditions.

Character Sheet Updates

  • Characters with access to Spellbooks now have a “Spellbook” button in the top right of their Spells tab, which can be used to peruse spells even when all their spells are prepared.
  • Character sheets now prioritize displaying darkvision over low-light vision under Perception if the character has both.
  • Resolved an issue in which Signature Spells could have incorrect heightened spell damage.
  • The Monk Tiger Stance now deals correct damage, and makes your foes bleed!
  • Fixed Lizardfolk Claw attacks not respecting Unarmed Proficiency.
  • Resolved an issue in which the Additional Lore feat was granting 4 custom Lore Skills instead of only one that increases in training as you level up.

Background Updates

  • Nice and early for Halloween, the Haunted Background now lets you pick a secondary Skill to train. Watch out for ghosts!
  • Characters with the Historical Reenactor Background will be happy to know they are now able to choose Performance or Society as their additional Skill training.

Class Updates

  • Magus: Studious Spells no longer duplicate in the Spell tab.
  • Kineticist: The Level 3 Extract Elements feature now appears in the Sheet.

August 17, 2023

Hello everyone!

A new build went out yesterday - check out the update notes below!

Avatar Legends
  • Resolved an issue where text written in Hometown, Looks, and Demeanor could copy between pages in certain situations.
  • Resolved an issue where Character Sharing permissions were not saving for some users
Pathfinder 2e
  • Pathfinder NEXUS now supports creating and editing Custom Lore Skills and Custom Skills.
  • Custom Lore Skills appear when granted by a Character selection. These Custom Lore Skills can be edited while on your Character Sheet by clicking the name of the Custom Lore Skill.
  • Custom Skills are a method for users to implement and create their own custom skills and training. Custom Skills are added and edited in your Character Sheet.

Character Builder Updates

  • Resolved an issue where Variant Flaws reduced a Character’s ability score further than intended when users applied optional flaws to an Ancestry’s default Flaw stat.
  • Resolved an issue that kept pre-Beta characters from removing/replacing feat selections in the Builder.
  • Level 1 and Level 5 Heritage Feats from Rage of Elements should again be selectable in the Builder.

Character Sheet Updates

  • Made adjustments to Encumberance calculations. Thanks to all involved!
  • Resolved an issue where some users could not unhide actions that they hide.
  • Several Aeon Stone variants were added to the Pathfinder 2e Nexus (and Character Tools).

Background Updates

  • The Time Traveler Background now grants three custom lore selections.

Feat Updates

  • The Elf Atavism feat now allows Characters to select a Heritage.

Back with more next week - have a good weekend!

August 9, 2023

Hello everyone!

We’re back from Gen Con and cranking away! Quick note that now that we have character tools for more than one game in development, these update notes will be shared in the main Feedback forum instead of the individual game subforums, but please still share any feedback you have in the subforums.

Avatar Legends

Character Builder Updates

  • The Avatar Builder will now show a message when users save their characters.
Pathfinder 2e

Character Builder Updates

  • Filters have now been activated through the Pathfinder Character Builder.

Character Sheet Updates

  • We’ve added Container support in Pathfinder Character Sheets, which allows users to add and manage backpacks, bags of holding, etc.

To Create a Container:

  • Select the “Add Container” button
  • Choose a Container Type from the drop-down list.
  • Name the Container (default name is the Container type).
  • If you’d like, you can override the container’s Bulk Capacity and the amount of Bulk that is “ignored.”
  • As part of the Container support, you can select “Move Item” to move items between your Character’s containers and personal inventory.
  • Click the kebob menu on an item row to select the location of your new items.
  • We have rewritten and implemented our method of displaying damage resistances that increase over time (for example, Skeletal Resistance).
  • Resolved an issue where Armor Check Penalties were not applied to the relevant Strength- and Dexterity-based skill checks.
  • Resolved an issue where the hit point section on mobile character sheets disappeared when a Character was at 0 hit points.
  • Resolved an issue involving items granted to Characters as part of the Character Creation process.
  • Resolved an issue where certain equipment caused a Character Sheet crash.

Archetype Updates

  • Updated the Wellspring Mage archetype’s available spell slots in early levels.

Background Updates

Class Updates

Kineticist

Wizard

Feat Updates

Back with more soon, thanks!

JULY 24, 2023

Hello everyone! A new build went out earlier today, and the update notes are below.

Platform Updates

  • We have released our first wave of dedicated Firefox Browser support for all Character tools. As we continue to make improvements, we would appreciate user feedback on our forums.
  • We resolved an issue related to saving characters while in areas with poor internet coverage/slower speed connections.
  • Hover-over tooltips should no longer bleed off the screen.

Character Builder Updates

  • We have implemented the “Voluntary Flaws” optional rule. When creating a character, you can toggle this optional rule on and off in the 'Preferences' menu.
  • Updated several instances of flavor text throughout the Character Builder.
  • Cleaned up several areas of the Builder in which “1 Selection” was displayed after making a single-choice decision instead of the actual choice made.

Character Sheet Updates

  • Following our efforts to implement support of Bulk, we now enable players to choose whether to apply the “Encumbered” condition to their Character based on the Character’s Bulk. The toggle to activate this feature is located in the Bulk drawer.
  • Custom Notes in Drawers should now save again.

Ancestry & Archetype Updates

  • Mummy Dedication: Death is only the beginning… of you being able to benefit from the Mummy’s terrain choices! Choosing a terrain now adds notes to the appropriate places in the Pathfinder Character Sheet. We have also updated several feats associated with your bound terrain (One With the Land, Grave Mummification, Storm Shroud, and Terrain Form).
  • Fixed an issue in which the Elf and Human ancestries were incorrectly getting Dwarven as a language.

Background Updates

  • Clockfighter has been added to the list of available backgrounds.
  • Scholar: We have resolved an issue keeping Scholar’s from being able to select a skill as part of the Scholar’s background selection. Making the skill selection will correctly secure the Assurance feat with that skill.

Class Updates

Feat Updates

  • You can now select the Armor Proficiency feat multiple times (becoming proficient in the next category of armor each time).
  • Chosen of Lamashtu - a level 5 Goblin Ancestry feat - now allows the player to choose a second Goblin heritage and gain that heritage’s benefits.
  • We have enabled several Bulk-related feats:
  • Hefty Hauler now increases your Bulk limit by 2.
  • Hardy Traveler now increases your Bulk limit by 1.
  • Embodied Dreadnought Subjectivity now increases your Bulk limit accordingly.

Item Updates

  • The Lifting Belt now also increases a character’s maximum Bulk as defined by its description.
  • Resolved an issue where Runes could not be added to an item.

July 6, 2023

Hello everyone!

We’ve got a short week in the office, but a new build just went out with the following.

Character Builder Updates

  • Users picking the “Psychic Dedication” feat can now pick their Spell granted by the feat.

Character Sheet Updates

  • The multi-attack penalty should now be correctly calculated for agile weapons.
  • We resolved an issue in which magic items were displaying incorrect proficiency training in the “Equipment” tab of the sheet.
  • You should no longer see a Bulk value of “NAN” for items that have a non-numeric Bulk value, such as “L”.
  • Characters with proficiency training in longbows and/or shortbows should now see the bonus apply to composite longbows and composite shortbows as well.
  • We resolved an issue in which the AC bonus of “O-Yoroi Armor” was not getting applied to AC calculations.

Ancestry Updates

  • Gnome: The “Unexpected Shift” ancestry feat now displays as a note in the “Resistance” drawer, not as a persistent Resistance bonus.
  • Poppet: The “Shiny Button Eyes” ancestry feat now correctly adds the “Canny Acumen” feat and upgrades training in Perception to “Expert” level.
  • Previously, ancestry feats that should grant dark vision, such as the Tiefling “Fiendish Eyes” feat, were not detecting that low-light vision had been granted by the ancestry or heritage. We’ve resolved this issue and the prerequisites should now display as met.

Class Updates

  • We resolved an issue in which we incorrectly displayed the Focus Spell tradition for Witch hexes, which impacted spell save DCs and proficiency bonuses.

June 28, 2023

See below for the latest updates to the Pathfinder Character Tools Open Beta.

Character Builder Updates

  • Today, we are releasing a significant backend update to Skills and Skill Training. This update touches on many aspects of our Skills system and fixes several issues discovered early in the Beta. A few examples of issues that have been resolved with this fix are below:
  • Several Character Options grant skill- or skill proficiency-related benefits. Nearly all of these benefits are now supported. Some examples are below:
  • The Human’s “Skilled” Heritage now upgrades the chosen skill from “Trained” to “Expert” at Level 5.
  • Archetypes that boost a Character’s skill to a given proficiency now work as expected. The most shared example of this would be the “Medic” Archetype, which now correctly increases a Character’s Medicine Proficiency to Expert.
  • Previously, changing a Character’s Class could cause inconsistencies in the number of skills that could be trained. This has been resolved.
  • Previously, users could increase or decrease any skill’s proficiency at any level where a Skill Increase benefit existed. Now, the Builder tracks which skill proficiencies were increased at each character option for easier tracking and tracing.
  • We resolved an issue where removing a feat that has been selected multiple times removed the wrong instance of the feat. This was reported most frequently when the “Assurance” feat was selected multiple times.
  • We have restructured how character options available to users are displayed across Pathfinder and all other games supported by Demiplane’s Character Builder. Specifically for Pathfinder, this means Ancestries, Backgrounds, and Class options are now sorted first by all user-accessible content and then alpha-numerically.
  • The Green Watch Initiate feat now correctly increases the Survival skill to Expert.
  • Work continues on multi-game support of both the Character Builder and Sheet.

Character Sheet Updates

  • The “Add Item” drawer should now stay open when adding items. Previously, this drawer would close after each item was selected.
  • We resolved an issue where level changes made in the Character Sheet’s “Manage XP” Drawer did not save across the character.
  • We have added a Bulk calculation in the Equipment section of your Character Sheet.
  • The Bulk calculation sits underneath the search bar. Clicking on the bulk calculation grants access to the Bulk drawer, which provides details on the mechanic.
  • As a result of this update, we have also been able to unblock several Feats that impact a character’s Bulk value or calculation.
  • An “Other Items” section has been added to the Equipment tab with free text for you to be able to list other possessions.

Ancestry Updates

  • The Ancient Ash Ghoran heritage now only offers a single skill selection and boosts the selected skill to “Expert” at 5th level.

Class Updates

Cleric

  • Resolved an issue where the Cleric Doctrine could not be changed once it was initially selected.

Oracle

  • Ashes Mystery for Oracle from “Blood Lords: A Taste of Ashes” is now available.

Wizard

  • Resolved an issue where a Wizard’s School selection could not be changed after initial selection.

June 13, 2023

Hello everyone!

A new build just went out with the following updates:

Character Builder Updates

  • We made significant advancements on multi-game support within our builder this past week.

Character Sheet Updates

  • Released the winning theme selection from our Community Character Sheet vote (Hand-Drawn Heroics)
  • We have added a “Quantity” Field for Items. You can modify quantities in the Item Drawer.
  • Items now default quantity when they are added to the Character Sheet.
  • We resolved an issue where Basic Actions (under Actions & Activities) did not display information when expanded.
  • Some Pathfinder feats, features, and spells use a “Higher Of Class DC or Spell DC”

Class Updates

Ranger

  • You are now able to select a Favored Terrain when you choose the Favored Terrain feat.

Sorcerer

  • Signature Spells no longer allow players to select a higher-level spell than they should have access to for that signature spell slot.

Thaumaturge

  • The Thaumaturge’s “Adept” boost for the Regalia class feature now only applies when a skill is trained to Master.

Feat Updates

  • Cleric Dedication: We resolved an issue where the Deities list did not paginate.
  • Spellmaster Dedication: We’ve added the Spellmaster’s bonus to the Identify Magic skill action(s).
  • The Spellmaster’s Resilience feat now prompts players to choose a Magical Tradition.
  • Vampire Dedication: Dominating Gaze now scales based on character level.

Happy gaming!

June 6, 2023

Hello everyone! Here's what we've been updating the past week. Take a look!

Character Builder Updates

  • Cleaned up the Swashbuckler’s class brief.
  • Heritage entitlements were broken and now properly require users to own content in order to use them in character creation. Characters that currently use unowned heritages will not be impacted unless the heritage is removed.
  • We have added Beta Language support to the Character Builder and Sheet.
  • Language Support can be found in the “Details” tab of the Character Sheet and will auto-populate with any granted languages selected during the character creation process.
  • Players can add to or overwrite these notes.
  • Additionally, we have added a number to indicate the total number of languages the Character should be able to speak.
  • We have resolved an issue where the second page of Heritage lists repeated Heritage options.
  • We resolved an issue where certain Heritages marked the character’s Class Task Count as “Complete”
  • We have adjusted the sorting order of Skill Feats for easier selection and navigation.
  • We have implemented a solution that significantly decreases the time between purchasing content from within the builder and having access to that content.
  • We pushed several updates to enhance Character Builder response times.
  • Resolved an issue blocking certain Character Avatars from being uploaded.
  • Resolved an issue where users could not Deselect the Default ability boost option in the Ancestry stage of the Character Builder.

Character Sheet Updates

  • Identified and applied a fix to issues tied to saving character sheet events.
  • Any Lore skills will now show the basic ‘Lore’ compendium entry when opening the drawer.
  • Added a Speed build-up in the Character Sheet speed drawer. Users can now see what components of speed are influencing their character.
  • Resolved an issue where heightened spells used in items did not show the correct impact of heightening.
  • We’re continuing to keep an eye on heightened spell damage and effects from magic items. Any additional support from users during their course of using the sheet is valued.
  • We implemented a system to display the impact of a heightened spell when a specific item or character option grants it.
  • We have added Weapon Traits to the Weapon drawers.
  • We have added Beta Character Languages support to the Character Builder and Sheet.
  • A Character’s Languages can be found in the “Details” tab of the Character Sheet and will auto-populate with any granted languages selected during the character creation process.
  • Players can add to or overwrite these notes.
  • Additionally, we have added a number to indicate the total number of languages the Character should be able to speak.
  • Based on early feedback, we have added a beta ‘Proficiency Display’ that lists a Character’s many Proficiencies. You can find this new Proficiency Display in the “Details” section of the Character Sheet.
  • We resolved an issue with Character Share links that impacted users who could not access a shared character.
  • A new theme - Divine Portents - is available for those that embrace the eternal struggle of light versus darkness.

Ancestry Updates

  • The Tiefling Heritage now grants low-light vision (or Darkvision) when selected.
  • The Dwarf Clan Pistol feat now replaces a Dwarf’s Clan Dagger with a Clan Pistol (instead of adding a Clan Pistol and still granting the Dagger).

Archetype Updates

  • Resolved an issue where “Expert Spellcasting”-type feats could not add multiple spell slots.
  • The Assassin feat ‘Assassinate’ now adds damage to the action row in the sheet
  • The Bastion feat ‘Disarming Block’ now adds a rollable Athletics field to the actions row
  • The Bastion feat ‘Drive Back’ now adds a rollable Athletics field to the action row
  • The Blessed One archetype now correctly adds a ‘Lay on Hands’ focus spell
  • The Bounty Hunter feat, ‘Opportunistic Grapple’, now includes a rollable Athletics field on the action row
  • The Bounty Hunter feat, ‘Tools of the Trade’, now scales proficiency for the granted weapons
  • The Celebrity feat, ‘Feeling Your Oats’, now adds a rollable Deception field to the action row
  • The Dandy feat, ‘Fabricated Connections’, now adds the relevant actions under the Deception skill.
  • The Dandy feat, ‘Gossip Lore’, now correctly scales with the Society proficiency.
  • The Dandy feat, ‘Distracting Flattery’, now adds a rollable Deception field to the action row
  • The Dragon Disciple feat, ‘Dragon Arcana’, now correctly adds the spells to the character’s spell list.
  • The Dragon Disciple feat, ‘Shape of the Dragon’, now appropriately scales Dragon Form. Also, the feat ‘Mighty Dragon Shape’ adds a note to that spell indicating updated usage.
  • The Horizon Walker’s Perpetual Scout adds the ‘Scout’ entry to its drawer.

Continued support of the Eldritch Archer Archetype. The following Eldritch Archer actions will now appear when available:

  • Enchanting Arrow
  • Magic Arrow
  • Precious Arrow
  • Arrow of Death (Damage + Action appears)

The Gladiator Archetype has received the following updates:

  • Play to the Crowd now includes a rollable Performance field
  • Fancy Moves now adds ‘Demoralize’ as a skill action under Performance
  • Performative Weapons Training scales proficiencies for the specified weapons
  • Living for the Applause now includes a rollable Performance field
  • Call Your Shot now adds a note to the ‘Play to the Crowd’ action row

Linguist

  • Linguist Dedication feat now adds the Multilingual feat twice. Previously, it was added only once.
  • The prerequisites for the Linguist Dedication feat are now triggering correctly.
  • The “Multilingual Cipher” feat now adds a circumstance bonus to Decipher Writing skill actions.

Loremaster

  • If a character has Bardic Lore, the Loremaster Dedication feat adds +1 to the Bardic Lore skill.
  • Loremaster Lore now scales with any of the Decipher Writing skills.
  • The additional feats granted by the Loremaster archetype now show as having met prereqs, even if the Character does not have the Enigma muse.
  • Orthographic Mastery adds the ‘Decipher Writing’ skill action under the Loremaster Lore skill.
  • The Quick Study feat now adds a trained Lore skill that the user can rename from the Drawer.
  • To rename this skill, visit the Quick Study Feat drawer or the relevant Lore skill drawer.
  • Greater Magical Edification now adds ‘Secret Page’, which scales to 1/2 character level.

Marshal

  • The Marshal Dedication feat now correctly displays if the Character meets the prereqs. Previously, we used the ‘*’ indicator as a placeholder.
  • The Marshal Dedication allows training up to ‘expert’ proficiency for Diplomacy/Intimidation
  • ‘Devrin’s Cunning Stance’ adds a rollable Decption field to the action row.
  • ‘Dread Marshal Stance’ adds a rollable Intimidation field to the action row.
  • ‘Inspiring Marshal Stance’ adds a rollable Diplomacy field to the action row.

Geomancer

Medic

  • Treat Condition’ now adds a rollable Medicine field to its action row.
  • Resuscitate’ now adds a rollable Medicine field to its action row.

Pirate

  • Give no quarter! The Pirate Weapon Training feat puts ye through the ropes, and yer proficiencies scale!
  • Don’t hang the jib! When me first mate runs the ropes with Rope Runner, he can now see notes in more useful locations!
  • Took away the Release Note writer’s permission to write release notes like a pirate.

Sentinel

  • The Armor Specialist feat adds a note to the appropriate armor types when chosen
  • The Armored Rebuff feat adds a rollable Athletics field to the action row
  • The bulwark trait (for any armor) adds a note to the Saving Throw drawers indicating what it does
  • The Mighty Bulwark feat sets +4 to Reflex saves, instead of Dexterity

Shadowdancer

Vigilante

  • The Social Purview feat now prompts a dedication feat selection.
  • It Was Me All Along! adds a rollable Deception field to its action row
  • Some feats were missing from the list of available options. We’ve identified the responsible supervillain and have returned the feats to their proper location.

Viking

  • Viking Vindicator now adds bastard sword + rapier to Viking Weapon Familiarity / Viking Weapon Specialist.

Weapon Improviser

Aldori Duelist

  • The dedication feat now allows training acrobatics/athletics up to expert

Alter Ego

  • Assume a Role now displays a compendium in the drawer!
  • Fake It Till You Make It displays in the Assume a Role compendium as well, if selected
  • In Plain Sight displays in the Assume a Role compendium, as well as adding to the Avoid Notice activity drawer

Artillerist

  • The Artillerist dedication feat now correctly checks for prerequisites.

Bullet Dancer

  • The Bullet Dancer dedication feat now correctly checks for prerequisites.

Captivator

  • The dedication feat allows training its skills up to expert
  • Basic/Expert/Master Captivator Spellcasting limits the spell options to the correct levels, and sets # of casts per day

Exorcist

  • Spirit’s Absolution healing now scales with level
  • Spirit’s Anguish damage now scales with level

Ghost Hunter

  • We resolved an issue where the Ghost Hunter Dedication granted access to higher-level spells than intended. Ghosts everywhere celebrate.

Knight Reclaimant

  • The dedication feat now grants expert in the given skills (was trained)
  • Voice Cold as Death now adds a rollable Intimidation field to the action row (+ adds ‘Demoralize’ to the compendium)

Mind Smith

  • Mind Shard damage now increases based on level

Pistol Phenom

  • When selected, the Feint skill action is added to Performance
  • The Gunpowder Gauntlet feat adds a rollable Performance field to the action row
  • The Dazzling Bullet feat adds a rollable Performance field to the action row
  • The Reach for the Sky feat adds a rollable Intimidation field to the action row
  • The Whirling Knockdown feat adds a rollable Performance field to the action row

Reanimator

  • The Macabre Virtuoso feat now adds 2 create undead rituals to the character sheet. Yucky.

Sleepwalker

  • Dream Magic can be selected multiple times
  • Dream Magic adds the chosen spell as an innate spell

Spellshot

  • Fulminating Shot damage now scales with level.

Time Mage

  • The dedication feat now appropriately shows up in the Feat search
  • Chronomancer’s Secrets can be selected multiple times

Class Updates

Champion

  • Resolved a crash when selecting Champion feats at Level 8
  • The Champion feat ‘Accelerating Touch’ now adds a note to the Lay On Hands spell drawer.

Magus

  • Selecting the “Standby Spell” feat results in Standby Spell-specific rows appearing on the character sheet.
  • These rows display the spells in the Character’s spellbook and automatically heightens the spell where appropriate.

Monk

  • Implemented additional work around the Monk’s ‘Incredible Movement’ feature.
  • Monks now appropriately benefit from the “Monastic Weaponry” feat.
  • Various Monk Stances have been updated to include their special attacks in the Attack groupings on the Character Sheet.

Sorcerer

  • Resolved an issue where the Phoenix Bloodline’s ‘Rejuvenating Flames’ focus spell was not added to the Character Sheet when it was selected from the “Add Spells” drawer.

Swashbuckler

  • The Buckler Expertise feat now correctly displays a +2 AC bonus (instead of the standard +1 bonus).

Item Updates

  • Scroll of Glitterdust now adds the Level 2 spell ‘Glitterdust’
  • Scroll of Illusory Disguise now adds the Level 1 spell ‘Illusory Disguise’
  • The Aeon Stone (Clear Spindle) now adds the Air Bubble spell appropriately.
  • Flame Tongue and Flame Tongue (Greater) now display the Produce Flame spell.

Thanks again for helping us test and the outstanding feedback across the board -- it truly makes a difference! We’ll be back with more updates later. Happy Pathfinding!

May 30, 2023

Hello everyone! A new build went out earlier today, and the update notes are below.

Ancestry Updates

  • Users who use the Ancient Elf heritage to select the Sorcerer Dedication can now select from the Sorcerer’s bloodlines.

Background Updates

  • The Trailblazer background feat (Terrain Expertise) no longer permanently modifies the Survival Skill modifier and has been replaced with a note.

Class Updates

Fighter

  • If you have already trained Athletics and Acrobatics, you can now select a new skill from within the Fighter’s granted skill choice (instead of having to move around and remove either Athletics or Acrobatics from the original source).
  • The “Point-Blank Shot” feat now adds a relevant note to all bow weapons.

Monk

  • The Monk’s Incredible Movement is now increasing their movement speed.

Psychic

  • Resolved an issue with the Psychic’s Level 14 “Conscious Spell Specialization” feat that was causing spell damage to heighten incorrectly.
  • The level 14 “Conscious Spell Specialization” feat now adds spell slots of 1st, 2nd, 3rd, and 4th levels to the Psychic’s spellcasting tab.
  • The character can use these spell slots to cast only a spell granted by their conscious mind.
  • At the 18th-level, the character will gain an additional 5th-level spell slot with the same restrictions.

Rogue

  • Eldritch Tricksters who select the Psychic dedication are now able to select their Key Ability Score and Ability Score Increase.
  • Rogues previously were blocked from selecting their ability boost until they selected a racket. We’ve set it so you can now apply the default ability boost without selecting a racket.

Feats & Features Updates

  • The Acrobat feat “Quick Spring” now adds a relevant note to the ‘Tumble Through’ skill action.
  • The Acrobat feat “Graceful Leaper” now adds the ‘High Jump’ and ‘Long Jump’ skill actions under the Acrobatics skill.
  • The Archaeologist feat “Greater Magical Scholastics” will now automatically heighten the granted Nondetection spell.
  • The Archaeologist feat “Scholastic Identification” now adds the ‘Identify Magic’ skill action under the Society skill.
  • The Archer feat “Quick Shot” now adds an action button to the Character sheet.
  • The Archer feat “Advanced Bow Training” now improves the proficiency of advanced bows.
  • The Archer feat “Crossbow Terror” now adds a circumstance bonus to crossbows and increases simple crossbow die sizes.
  • The “Canny Acumen” feat now prompts the user to improve either a Saving Throw or Perception (and correctly increases the select option to Master proficiency at 17th level).

Other Updates

  • Spells with attack rolls that deal critical damage have had their damage drop-downs fixed and should work as intended.
  • Items with the Deadly and Fatal traits have had their damage drop-downs fixed and should now follow the rules.

It’s been a great first week of the beta, so thank you for all the help testing and continued support.

More to come! Cheers!

May 23, 2023

Official character tools for Pathfinder Second Edition are now in Open Beta on Demiplane's Pathfinder Nexus! See below for more details on what we've included in the initial launch, such as character sheet themes and support for more classes.

Dev Update - 5-23-2023

General Updates

  • New Demiplane homepage
  • New Pathfinder Nexus homepage

Character Builder Updates

  • Class choices for your character’s next available level automatically expand.
  • Updated the Character Builder’s “Preferences & Variant Rules” menu
  • Implemented new default styling for the Character Builder.
  • Implemented the “Free Archetype” Variant Rule. More variant rules will follow.

Character Sheet Updates

  • Implemented Character Sharing & Sharing Permissions
  • Implemented Visual Themes for the Character Sheet
  • Implemented in-sheet portrait upload
  • Completed several passes on items that grant spells to ensure the correct benefits are applied.
  • Enabled the ability for users to remove custom-added feats from their character sheet but not feats or class features granted through Character Creation.
  • A Character’s Heritage now appears in the “Feats & Feature” section of the Character Sheet.
  • You can now roll Attacks and Damages from within a drawer.
  • Added full support for Handwrap weapons.

Ancestry Updates

  • The Catfolk’s Aggravating Scratch feat now has Aggravating Scratch damage.
  • The Human’s “Skilled” Heritage now correctly grants only one Skill Training option.
  • The Fetchling’s “Deep Fetchling” Heritage now prompts users to choose between cold or negative resistance.
  • Human Characters with the L1 “Natural Ambition” feat can now choose feats with subchoices, such as the Cleric’s “Deity’s Domain” feat.
  • The Anadi Ancestry’s fang attack now appears on the Character sheet.
  • Androids now start with Low-light vision (and not Dark vision)
  • The Misbreath Azarketi’s speed was increased by +5 ft.
  • The Spined Azarketi’s “Spine” attack now correctly lists the range increment as 10 feet.
  • The Conrasu’s “Ceremony of the Evened Hand” feat now prompts for choice between unarmed attacks.
  • We resolved several issues with the Conrasu’s Rite of Reinforcement heritage (which grants Exoskeleton armor).
  • The Gnoll’s “Crunch” feat makes the ancestry’s Jaw attack crunchier.
  • The Fleshwarp’s “Living Weapon” feat now prompts users to choose an unarmed attack form.
  • The Ghoran’s “Flexible Form” feat now correctly grants training in Acrobatics.
  • Lizardfolk’s “Razor Claws” feat now upgrades their Claw attack to deal 1d6 damage.
  • The “Nagaji Lore” feat now asks the user to choose between Naga or Nagaji Lore. Choose carefully!
  • Sturdy Skeleton Heritage now receives their +10 Hit Points. Not only are they undead, but now they’re healthy!
  • The Vanara’s Climbing Tail feat grants +2 to Climb Checks
  • Many more ancestry updates.

Background Updates

  • The Martial Disciple background now allows the user to become trained in their skill choice (Acrobatics or Athletics) and grants the corresponding feat.

Class Updates

New Class Support

  • Implemented class support for the Gunslinger, Inventor, Magus, Psychic, Summoner, and Thaumaturge.
  • Note: Familiars and Companions remain in development. Class features that lean on Familiars and Companions will be impacted.

Cleric

  • Enabled the Warpriest’s benefits from the “Deadly Simplicity” feat

Gunslinger

  • The Gunslinger’s weapon proficiencies for Guns and Crossbows scale separately from other weapons.
  • Enabled support for the “Advanced Shooter” feat.

Inventor

  • Inventor class partially implemented: support for companions inbound. Base support for innovations implemented.

Magus

  • Magus class implemented.
  • Magus Spellcasting - and all supporting class features (Studios Spells, etc) - have been set up.
  • The “Arcane Fists” feat now correctly increases fist damage to 1d6 from 1d4.

Psychic

  • Psychic class implemented.
  • Psyhic Spellcasting and Psi-Amps are now supported.
  • Psychic Feat “Ancestral Mind” now replaces Ancestry or Heritage spells with the Psychic Class Spellcasting Modifier.
  • “Psi Burst,” “Violent Unleash”, “Mental Static”, “Psi Catastrophe”, and other Feature-or-feat driven damages scale with Player level.

Summoner

  • Summoner class partially implemented: support for Eidolons inbound.

Thaumaturge

  • Thaumaturge class implemented.
  • Esoteric Lore is based on Charisma, not Intelligence.
  • All implements supported as of Beta Launch.

Feats & Feature Updates

  • Enabled a whole cartload of Multiclass Archetype feats and class features.
  • Enabled the “-- Breadth” Archetype feats allowing archetype spellcasters to cast and prepare more spells.
  • The Assurance feat now clearly displays a Character’s Assurance bonus.
  • Added Support for the various “[Ancestry] Weapon Familiarity” feats
  • The “Incredible Initiative” feat now correctly adds +2 to Initiative Rolls.
  • FYI: We’ll be following up with a more refined Initiative system.
  • The “Toughness” feat now adds Hit Points equal to Character Level.
  • The “Untrained Improvisation” feat now updates Skill Bonuses.
  • We added a 1d8 slashing damage roll to the “Risky Surgery” feat because you know you wanted it. We won’t tell your victims…err… patients.

Spells

  • “Incendiary Ashes” now shows damage. Stay frosty.
  • “Nature’s Bounty” now includes +6 HP healing per Heightened Level
  • Many more spell updates.

Stay up-to-date here and on our weekly Dev Update streams. This is only the beginning!

May 11, 2023

A new build went out earlier today - the update notes are listed below.

We also wanted to briefly share some light data on the performance updates referenced in the notes for the builder. With this release, the work the team has done achieved the following:

image

We’ve got more performance optimization incoming, but we took some major strides in the last few weeks as we get ready for the incoming Open Beta!

Builder Updates

  • Various Performance Updates (30-50% improvement in load times)
  • Resolved an issue where creating a new character would adopt properties of prior characters when using a browser’s ‘Back’ button to navigate.
  • You should now be sent to the top of the list when you advance to a new page of feats or features.
  • Resolved an issue with some users being unable to apply Ability Boosts to Characters of Level 10 and higher.
  • KNOWN ISSUE: There are several known Firefox issues that we’re looking into.

Sheet Updates

  • Various Performance Updates (30-45% improvement in load times)
  • Connected Compendium Entries to various drawers that were missing them.
  • Add the ability for users to take notes in drawers where support was previously offered.
  • Additionally, we have re-enabled the ability for users to delete in-drawer notes. What notes giveth, they may also taketh.
  • Adding Spell Scrolls, Wands, and several other items (such as Spellstrike Ammunition) to your inventory will trigger a spell slot in your character’s “Spells” tab. You can use this to set the spell of the given scroll, wand, etc.
  • KNOWN ISSUE: We are aware of an issue where characters without a spellcasting feature are not seeing the spell slot of the given item.

Class Specific Updates

Barbarian

  • Resolved an issue where attacks granted by the Barbarian’s Animal Instinct items did not appear on the Character Sheet.

Bard

  • The Bardic Lore feat now correctly sets the proficiency of the granted Lore Skill.

Druid

  • Resolved an issue with the “Order Explorer” feat, which offers a player choice between multiple Druidic Orders.
  • The Fey Caller feat now adds a non-primal Spell list to the Druid’s list of choices.

Oracle

  • The Oracle’s Divine Access feat now grants a spell selection.

Rogue

  • Added guidance in the Rogue’s “Key Ability” empty state to inform users to select a Rogue’s Racket to set their Key Ability score.

Sorcerer

  • Resolved an issue where a Sorcerer’s Ability Modifier was not being used to calculate spell attack bonuses.
  • The Sorcerer’s Divine Evolution feat is now supported.

Swashbuckler

  • Resolved an issue regarding the “Stylish Tricks” class feature.

Witch

  • Several class features were updated (too much to go into too much detail on, but try things out with the witch now)

Wizard

  • The Abjuration Wizard’s focus spells are now added to the Spellcasting tab when the Abjuration school is selected.

Feat-Specific Updates

  • Martial Artist Dedication now increases the damage size of the character’s fists.
  • Shadowdancer Dedication now grants Darkvision.
  • Added notes to Feats or Features that grant low-light vision or dark vision trigger reminders/notes across your character sheet.
  • The Arcane Sense feat now adds the Detect Magic spell at level 1.
  • Dragon Disciple Dedication now prompts the user to make a Dragon Color choice.
  • Cantrip Expansion feats now appropriately add two more cantrips.
  • All Kobolds are now prompted to select their Draconic Exemplar.
  • The Archer Dedication now sets the correct proficiency when using Bows.
  • The Sentinel Dedication correctly updates Armor Proficiency.
  • The Mauler Dedication now grants and improves proficiency in 2-handed weapons.
  • We’ve completed a great deal of work surrounding spellcasting features and capabilities granted by Archetypes.

More incoming next week!

May 2, 2023

A new Closed Alpha build went out earlier today that had a variety of tweaks and updates. Learn more below!

Character Builder Updates

  • Resolved an issue with Deity pages not loading in correctly.
  • Known issue: Ancestry Details that share information about the Ancestry you already selected have been temporarily disabled.

Character Sheet Updates

  • Resolved a bug where Agile weapons with the Finesse weapon trait were not applying a reduced second and third attack penalty.
  • Resolved an issue causing a crash while modifying Total Character HP.
  • Known issue: We have received several reports of text entered into the Details page going missing after reloading the sheet. We have identified the issue and are working towards a resolution.

Feat & Feature Updates

  • The ‘Adapted Cantrip’ feat (Human Ancestry) appropriately checks to ensure the character has a spellcasting feature.
  • The Aasimar’s ‘Celestial Eyes’ feat prereqs have been updated.
  • The Swashbuckler Dedication now prompts users to choose their Swashbuckler Style.
  • The Acrobat no longer immediately makes the user have legendary proficiency rank in Acrobatics (unless the character selects the Dedication on or after 15th level).
  • The Bounty Hunter Archetype has been cleaned up.
  • Resolved an issue where the Assassin Archetype’s “Mark for Death” action drawer did not display its compendium entry.
  • Resolved several issues with the following feats:
  • Resist Ruin works, Rat Magic, Rate Form, Demon Magic, Avatar’s Audience
  • The Fighter’s “Agile Grace” feat now reduces a character’s Multiple Attack Penalty.
  • The Universalist Wizard’s spells were not previously appearing in a spellbook.
  • Now they are.
  • Sorcerer’s Signature Spells have been reworked.
  • The Fighter’s “Disorienting Opening Feat” has been updated.
  • Added a call-to-action in the Rogue Key Ability Class Feature to guide class selection

There’s plenty more to come as we hurtle toward our inevitable destiny with the Open Beta - we’re excited to see the traction and progress.

APRIL 18, 2023

Update Notes from our latest Closed Alpha build. Editor’s note: This one is a doozy!

Performance Updates

  • Load times for higher level characters should be between 40-60% faster.

Builder Updates

  • We’ve replaced the “1 Selection” labels in the builder with your selection. That should reduce the guesswork of trying to recall what it was that 1 Selection represented.
  • Deity selection now impacts Champion character choices. Our next stop is Cleric (where you can currently select your Deity).
  • Each Class now has an “Initial Proficiencies” section that displays a Character’s proficiency ranks granted by the class at Level 1.
  • Updated the Deity text to include sub-bullet points about Deific Weapons and continued work on spells.

Sheet Updates

  • If you try to sneak a Character Sheet in without a name, we call you the “Nameless Wanderer.” Pretty badass for a character that didn’t have a name 5 seconds ago.
  • You can now track Currency on our Pathfinder 2e Character sheet.
  • To edit your currency pouch, select the currency component in the “Equipment” tab (or the “Add Item” drawer).
  • Ranged weapons now correctly use your Dexterity modifier to calculate attack roll (sorry about that).
  • Lore Skills granted by Backgrounds, Feats, Class Features, etc, now appear on your character sheet.
  • Note: We are continuing work on an issue where some feats grant a specific Lore skill, but the proficiency level is incorrect (or is not set at all).
  • Users can now edit Shield HP in the Shield Drawer.
  • Access the shield drawer by clicking the shield in your equipment tab or by selecting the Shield Icon in the “Armor Class” section after you equip your shield.

Class Updates

Bard

  • We resolved an issue keeping the Bard’s ‘Light Armor Expertise’ feature appearing at Level 13. You may now return to rushing headfirst into combat.
  • Bards now correctly gain three Level 8 Spell Rows at Level 16+.
  • Level 19 Bards now receive two spell rows to add their two Level 10 spells to their repertoire.

Champion

  • We separated the Champion’s “Deity and Cause” class feature into two character choices: Deity and - wait for it! - Cause.
  • The Antipaladin Cause’s “Destructive Vengeance” reaction also now appears in the Skills & Actions section.
  • The Desecrator Cause’s “Selfish Shield” reaction now correctly appears in the Skills & Actions section.

Druid

  • We have resolved an issue where choosing a Druid Order crashed the builder.
  • Druid’s inadvertently received Lightning Reflexes at both Level 5 and Level 11. We’ve corrected this.
  • We’ve added in the Druid’s Level 13 “Weapon Specialization” class feature.
  • The Druid’s Spell Layout has been cleaned up.

Oracle

  • The Oracle’s level 20 feat selection was coming back empty. This has been resolved.

Sorcerer

  • We resolved an issue where some Sorcerer’s spellcasting proficiency rank would never exceed ‘Trained’
  • Correctly balanced the Sorcerer’s Bloodline spells and the number of spell rows available for Spell Repertoire selection.

Swashbuckler

  • The Swashbuckler’s Level 7 Class Features - Evasion and Weapon Specialization - and Level 8 Feat Selection table have returned from Spring Break and are back in the builder.

Witch

  • Patron choices now register in the Class Options section.
  • Removed an errant option that allowed a user to choose which Patron skill to train (instead of selecting a Patron and gaining proficiency in that Patron’s specific skill).
  • Witches now correctly have Level 10 Spell Rows.

APRIL 14, 2023

A new Closed Alpha build went out earlier today that had a variety of tweaks and updates. Learn more below!

General Updates

  • Our initial responsive layout is now live for alpha feedback.
  • The release includes mobile, tablet, and laptop support.
  • Item thumbnails are now shown on the Equipment tab of the Character Sheet.
  • We have implemented the first wave of Heightened Spell support. In addition to reflecting heightened damages, heightened spells will also call out their unique effects in spell drawers. Additional support for Heightened Spell scenarios will follow.
  • Players can now track shield Hit Points in the shield drawer.
  • Resolved an issue where unarmored proficiency rank was not displayed correctly.
  • Continued visual styling polish updates throughout the digital character sheet (more incoming).

Class / Class Feature Updates

  • We resolved an issue where the Sorcerer’s spellcasting proficiency rank remained trained despite advancement.
  • We updated several Alchemist class features, including breaking out the benefits granted by the level 1 “Alchemy” feature and adding “Quick Alchemy” to the list of actions available on the character sheet.

While we can’t ever tell the future, we are starting to get into that “we feel within a couple of months” feel for the Open Beta, so that’s pretty much a home stretch in software development.

Thanks once again for all your help in the Closed Alpha…we wouldn’t be where we are without you!

APRIL 9, 2023

A new Closed Alpha build went out earlier today that had a variety of tweaks and updates. Details below!

Class / Class Feature Updates

  • We’ve aggregated all of the Class Feature-related choices tied to a Barbarian’s Instinct into a single row in the Feats & Features section of the Character Sheet.
  • The Ranger’s “Hunter’s Edge” Class Feature has now been consolidated into a single location on the Character Sheet.
  • Added Contextual Details about each Class Feature choice in the Character Builder
  • Enabled Witch Class’ Patron selection
  • Alchemist Class Proficiency is now added to the attack rolls for Alchemical Bombs.

Item-Related Updates

  • Bombs Away! Alchemical Bombs from the Core Rulebook now appear as Ranged Attack rolls when they are equipped.
  • Item Bonuses to Attack for alchemical items are calculated.
  • The multiple damage types of various Alchemical Items now display in the damage drop downs (Persistent Damage, Strike Damage, Splash Damage, etc.)

Spell-Related Updates

  • Resolved an issue with Spell Damages not appearing for some users
  • Implemented a first pass at heightening spells.
  • Cantrips should now scale according to Character Level.

Visual / Styling Updates

  • Completed the first pass of Character Sheet styling clean up and polish.
  • Consistency, standardized components
  • Accessibility for buttons / tap space
  • Desktop - sheet bottom section scaling / scrolling

There’s plenty more to come as we hurtle toward our inevitable destiny with the Open Beta - we’re excited to see the traction and progress.

APRIL 4, 2023

A new Closed Alpha build went out earlier today that had a variety of tweaks and updates. Details below!

Class / Class Feature Updates

  • We’ve aggregated all of the Class Feature-related choices tied to a Barbarian’s Instinct into a single row in the Feats & Features section of the Character Sheet.
  • The Ranger’s “Hunter’s Edge” Class Feature has now been consolidated into a single location on the Character Sheet.
  • Added Contextual Details about each Class Feature choice in the Character Builder
  • Enabled Witch Class’ Patron selection
  • Alchemist Class Proficiency is now added to the attack rolls for Alchemical Bombs.

Item-Related Updates

  • Bombs Away! Alchemical Bombs from the Core Rulebook now appear as Ranged Attack rolls when they are equipped.
  • Item Bonuses to Attack for alchemical items are calculated.
  • The multiple damage types of various Alchemical Items now display in the damage drop downs (Persistent Damage, Strike Damage, Splash Damage, etc.)

Spell-Related Updates

  • Resolved an issue with Spell Damages not appearing for some users
  • Implemented a first pass at heightening spells.
  • Cantrips should now scale according to Character Level.

Visual / Styling Updates

  • Completed the first pass of Character Sheet styling clean up and polish.
  • Consistency, standardized components
  • Accessibility for buttons / tap space
  • Desktop - sheet bottom section scaling / scrolling

There’s plenty more to come as we hurtle toward our inevitable destiny with the Open Beta - we’re excited to see the traction and progress.

Thanks again for all the feedback, participation, and support in the Closed Alpha - we wouldn’t be making the aforementioned progress without you!

MARCH 21, 2023

As we continue to work on mobile / tablet responsive layouts and additional styling polish, a new build went out earlier today with some minor updates, plus a couple of character data-related but not necessarily builder or sheet-related updates with two new listing types for the Game Compendium.

General:

  • Weapon Traits for Agile, Finesse, and Propulsive now apply bonuses for attacks and damages based on traits and some fixes to items not calculating correctly.
  • Notes added for Outwit Ranger class feature to the appropriate drawers

Bug Fixes:

  • Class Features or Feats that grant selection of a feat got an overhaul to provide correct refined options to select.
  • Shield Icon on sheet opens your shield, was opening minimal information before but is now a fully fledged drawer.

Game Compendium:

  • The Conditions Listing and the “Rules Index” Listing are now live.
  • These have not been added to the Game Rules menu yet, but they can be accessed at /conditions and /rules. The Rules Index is not comprehensive yet, but more rules / mechanics will be added throughout Early Access.

MARCH 16, 2023

A new build was released earlier today with a couple minor updates that you all will be able to notice, and much more that is classified as “under the hood” for now:

  • Resolved an issue where attack bonuses were double counted for weapon attack rolls utilizing the finesse trait.
  • The Agile Weapon Trait appropriately reduces the second and third item attack.

Work continues on responsive mobile and tablet layout for both the Character Sheet and Character Builder. This has been our primary effort this week, and we expect the first stages of that to go live next week.

MARCH 7, 2023

A new build went out just now with several updates to class features for the Fighter, Rogue, and Wizard, plus the all-important tracking of the alpha modal confirmation where you won’t have to see my smiling face every time you go to the builder.

General
  • Work continues on Mobile and Tablet display for Builder and Sheet. These are two projects and can be released independent of the other.
  • Resolved an issue impacting cantrips that dealt flat damage at low levels. These cantrips should no longer display an error message in the roller.
  • The Builder’s Alpha Modal that prompts acceptance remains closed once you’ve accepted it.
  • Notes have been reactivated for use. You are now able to type notes in drawers and hit ‘enter’ to save. We still need to reinsert the secondary menu (which allows for editing and removing the comment), but wanted to get this first pass out today.
  • Spell slots of a given level can now be filled with any spell that level or lower. We continue working on the damage calculation logic that ensures a spell selected utilizes the highest allowed heightened effect.
  • Weapon Attacks calculations are now broken out for display.
Fighter Class Support
  • Combat Flexibility now allows selection of feats in the Builder. If you’re on the character sheet, you can navigate to the Builder by selecting your portrait on the Sheet.
  • Weapon Legend now allows users to select which Weapon Group to improve.
Rogue Class Support
  • Initial Proficiencies appear as a feature.
  • Rogue Skill Feats are now appearing at every level.
  • Debilitating Strike and Master Strike now appears in the Actions & Activities panel as an attack (in addition to the Feats & Features tab).
  • The Rogue’s Skill Increase class feature now appears at every level after Level 2.
  • The Ruffian Racket no longer immediately grants Master level armor proficiencies.
Wizard Class Support
  • Initial Proficiencies appear as a class feature and are now applied correctly.
  • Resolved issues with the number of Level 3 spell slots duplicating.
  • Magical Fortitude correct sets the Fortitude Saving Throw proficiency level to Expert.

We’ll be back with more later this week. Thanks for your help and participation in the Closed Alpha!

MARCH 2, 2023

We released a small update yesterday as the team shifts into mobile display and addresses inconsistencies with various Class Features. Below are the items in our latest release:

  • Extended the “Current Hit Points” tracker to support 3 values in the Hit Points Drawer
  • Added support for all classes’ Weapon Specialization and Greater Weapon Specialization feature
  • Added a temporary note in the Perception Drawer for the Fighter’s “Battlefield Surveyor 1” class feature. We have a more full-featured solution ready when we circle back to update the Initiative button that current rests at the top of the Character Sheet.
  • Added support for the Fighter’s Weapon Mastery feature, which allows users to choose a weapon group to increase their proficiency.
  • Resolved an issue with the Feats & Features display not displaying properly.

More to come next week - hope everyone has a good weekend!

February 28, 2023

Hello everyone!

We’ve leveled up our widescreen drawer support (and more) in today’s Pathfinder 2e Character Tools update! Here’s what’s new:

  • No more bouncing back and forth - drawers will now stay in view as you scroll through a character’s details on widescreen monitors.
  • Each spell’s Spell Attack modifier and Saves are built up in their drawer, displaying each bonus (or penalty).
  • All Character Sheet Drawers and the Equipment Section now have empty states while loading content.
  • Characters are now limited to 3 Hero Points
  • Max Hit Points are no longer being overridden by hit points tied to the Character’s Class.
  • Finally - for all of our sword-and-board enthusiasts - we have released our first wave of Shield Mechanics support. Add and equip a shield in the Equipment section to toggle the new shield component.
  • Work continues on the Shield Mechanic drawer, which displays information about the specific shield equipped, as well as allows users to edit Shield HP.

The team is now working on Spell Heightening. While that work is taking place, we are also beginning to tackle Builder layout updates for smaller screens, tablets, and mobile devices.

Thanks!

February 22, 2023

Hello everyone!

We have another batch of updates and fixes for the Pathfinder 2e Character Tools on Demiplane that just went live. This includes a set of touch-ups for the recently-released Spells functionality, and another round of performance enhancements aimed at improving builder response times. We have also made several updates to class-related features.

General Updates
  • In response to popular demand, clicking on a character’s card in the “My Characters” section of Demiplane now directs you to the Character Sheet instead of the Character Builder.
  • You can still access the Character Builder through the kebob menu or by clicking on the Character Sheet portrait.
  • Further platform performance enhancements have been made to improve builder response times.
  • Fixed the Action symbol filters in the Character Sheet’s Action & Activities list.
  • Increased the number of results available in the Add Spells drawer, so all spells available for a given level and feature should now be displayed.
  • Updated Spell Display drawers to include Spell Attacks and Spell Saves.
  • Updated Innate Spellcasting attack and save calculations, with work continuing on innate spell-granting features and feats.
  • Resolved an issue where Armor Class was calculating correctly in the Armor Class drawers but not in the AC display on the sheet.
  • Updated the styling of the Hit Points drawer to match other drawers.
  • Resolved an issue where damage was reducing the character’s Hit Point pool despite having Temporary Hit Points.
  • Resolved an issue where page numbers were not appearing when selecting Backgrounds.
Class Updates
  • Alchemist
  • Chirurgeon is now available as an Alchemist class option.
  • Cleric
  • The Harm & Heal Divine Font class features can now be expanded without crashing the Builder.
  • Investigator
  • Resolved issues where Skill Increases were not appropriately increasing skill proficiencies
  • Sorcerer
  • Resolved issues with the Elemental, Genie, and Wyrmblessed Bloodlines crashing the Character Builder when selected.
  • Swashbuckler
  • Resolved issue with Stylish Tricks not being able to be unlocked.
  • Resolved issue with the Eternal Confidence class feature not displaying information.
  • Wizard
  • Arcane Schools are now available to be selected.
  • Selecting an Arcane School grants extra slots that are able to be filled with known spells of the selected school.

Moving forward, we are continuing our efforts by expanding into two new categories: implementing shield mechanics and mobile/tablet/responsive layouts for the Character Builder and Sheet, in addition to implementing various class feature mechanics.

Thanks for your help!

February 16, 2023

Hello everyone!

We have just released a few updates and enhancements to our Pathfinder 2e Spellcasting feature we released on Tuesday:

  • All focus spells granted by classes or class features should now be added directly onto a Character’s sheet.
  • We have identified an issue with Wizards and Clerics where this is not happening. We are working towards the solution!
  • There was an issue where spellbook users were not able to move prepared spells onto their sheet.

We’ll be back Tuesday with more, and as always, thanks for your help testing!

February 14, 2023

With a few extra days of development under our belt, we’re thrilled to announce that our Alpha Spellcasting Features are now available for you and your groupmates to explore!

Unlock the worlds of arcane, divine, occult, and primal possibilities with the new Spells section, accessible from the “Spells” tab on your Character Sheet. For characters with Spellcasting capabilities, you’ll find several rows where spells can be selected, grouped by the level of spells available to be cast. Plus, characters with prepopulated spells granted by features like the Sorcerer’s Bloodline or the Bard’s Muse will have them ready and available the moment they’re created.

Selecting an available row will open up your Add Spell drawer or Spellbook, where you’ll find a list of spells available to your character. We are working to ensure that these spells are immediately available on your sheet after creation - we’ll be updating class by class now that this foundational capability is out.

Finally, everyone knows the best part about rules involves breaking them! The Settings button at the top of the spells section assists you in bending the reality of your spellcasting situation further than Pathfinder’s system typically allows. Select the Settings button to override the number of spell slots you have for a given spellcasting feature. Or, throw all rules out the window and add spell slots entirely ungoverned by the rules – what good is a level 4 monk if they don’t have several fireball spells at their disposal, after all?

Thanks to everyone for being patient with us as we spent the past 5-6 days preparing this release. We’re looking forward to your feedback!

And here are some specifics, although this is a big update and there could be several minor things that aren’t included in the list below.

Enhancements
  • Added Spellcasting support for broad spellcasting features, including focus and ritual spells.
  • Began adding Spellcasting support for magic items.
  • Please note: support for items that add innate spells are following a basic ruleset of determining innate spellcasting attack rolls and save DCs (trained proficiency for both attacks and saves, plus CHA modifiers where applicable)
  • Added Spellbook Management for classes leveraging spellbook and spellbook-like features.
  • Heightened Spells are available for selection in higher-level spell slots. We are working on scaling damage accordingly.
  • The Cast button has been added to govern spell resources (primarily, spell slots) as they are consumed.
Updates
  • Preferences & Rules section should no longer result in an endless portal spinner in the center column.
  • Skill Feats granted by selecting a Background now displays the Feat’s information in the Character Builder.
  • Speed Penalties from having Armor and Shields are now applied and removed when the armor and/or shields are removed.
  • We’ve added a new capability that allows us to add text above certain character choices to help provide important context.
Areas of Future Focus
  • There are still Spellcasting feats and features (including Archetypes) that need additional work to bring across the finish line. This work will continue.
  • An example of this type of work include things like “Signature Spells” which delivers a special experience for a selected spell.
  • We’ve identified an issue with the “My Library” drawer delivering a poor experience. We’re exploring how best to improve this.
  • Some spells may be displaying damage as “NaN” - we’re actively hunting these spells down. If you see them, please let us know.

January 24, 2023

Hello everyone!

Seeing the increased amount of feedback has been exciting - we appreciate your participation in the alpha. Today’s release includes many updates and enhancements regarding the application of bonuses and penalties to characters across the Character Sheet. We’ve been working on our “bonus infrastructure” and are glad to see things shaping up so well.

Enhancements
  • Added over 500 different bonuses and penalties into the Character Sheet. For example, wearing the Hat of the Magi - which grants +1 to Arcana checks - now delivers that bonus onto the sheet.
  • Known Bugs: Two bugs are impacting equipping and unequipping armor. Equipping armor displays an inflated AC on the sheet (the correct AC displays in the drawer) and does not display a speed penalty until refreshed. Additionally, unequipping armor with a speed penalty does not remove the speed penalty until you refresh the character sheet.
  • Added 120+ notes to various items, feats, features, and spells (coming soon!). These notes are added to your character’s sheet as the character progresses or equips items.
  • Damage types now contain fancy little icons. Bonus internet points to the character who collects them all!
  • As characters advance, Pathfinder 2e becomes a game of big bonuses. To understand what character choices are influencing your bonuses, we have incorporated a bonus build-up list in popular areas of the character sheet. Below are the areas you can find the new bonus build-up lists:
  • Armor Class drawer
  • Saving Throws drawer
  • Perception drawer
  • Hit Points Drawer
  • Skill & Skill Action drawers
Updates
  • We were overzealous in applying a three boost / one flaw Ancestry Ability Boost option. We have removed this Ancestry Ability Boost option.
  • Note: If you have a character with the no-longer-present three boost / one flaw option selected, your character will break if you choose one of the remaining Ancestry Ability Boost options.
  • Another Note: We are receiving reports of Characters receiving +6 to ability scores when selecting an Ancestry Ability Boost option. We are having a difficult time replicating this issue - any outside assistance in reproducing this will be of great help!
  • Certain Actions, Feats, and Character Options were duplicated in the Character Builder and Sheet. We have resolved many of these issues. If you run into any others, please let us know!

January 19, 2023

Hello everyone! We’ve pushed several updates today that are detailed below.

Before we get into today’s release, behind the scenes, we have been hard at work on two major updates that you’ll see soon.

The two major ‘in-flight’ updates include…

  • Updates of 750+ Pathfinder 2e game elements. These updates include everything from granting bonuses in the right areas to our system providing notes to various areas of your character sheet so you remember that you have a bonus to saving throws against death effects. Many of these updates have been highlighted by the community - thank you!
  • Spellcasting, Spell Preparation, & Spell Resource Management. We’ve been working hard on spellcasting since returning from our holiday break and we’re pleased to say things are progressing well. An early view of the initial Spellcasting layout is below and progress is being made on a daily basis. We can’t wait for you to have it in your hands!

*Note: This update contains a major system change that may influence older characters (see "Errata Update: Ancestry Ability Boost Options below).

  • Archetype Feats are now available in the Character Builder. We have added archetype feats to the Character Builder as a first step deeper into Pathfinder 2e’s Archetype system. There is a longer road ahead with Archetypes and this is the next step!
  • Errata Update: Ancestry Ability Boost Options. We have implemented the new Ancestry Ability Boost process as defined by Paizo’s latest Errata. We are eager to collect your feedback on this update, which the Paizo team defines as an “optional - not variant” rule. Two important callouts on this update:
  • First, selecting a boost option on top of a previously built character will artificially increase the number of ability boosts available to pre-errata characters. To avoid the ire of your Game Master, we are happy to share with you that you can avoid falling into this trap by ignoring the additional choice needed to be made in the Ancestry section of the builder.
  • Second, we are aware of a bug associated with sibling choices not being removed when one of the siblings is changed. In this case, we are aware that changing your Ancestry Boost Option does not remove the boosts you may have selected using your past option. This is not intended and will be resolved in a later fix.
  • Resolved issues impacting the selection of a Barbarian’s Instinct. Previously, some instincts were crashing the builder based on prior Character choices.
  • Added Range to Ranged Weapon drawer information. Viewing a ranged weapon’s details in the Character Sheet will now accurately display that item’s range increment.
  • Updated feat sorting order. We’ve updated our feat sorting order and are interested in your thoughts. There are many, many feats in the game and we want to ensure we are balancing the desire to explore character options with speed to selection.

January 12, 2023

Hello everyone!

Another build for the Closed Alpha was released earlier today. Here are the update notes:

  • Resolved an issue where the number of open choices in the class section momentarily displayed the maximum number of potential choices for that class.
  • Resolved an issue regarding drawer navigation. Previously, navigating “back” in a drawer could break the drawer for future uses. This should no longer be the case.
  • Resolved an issue where characters that user’s marked as inactive would not stay inactive - just like that one NPC your Game Master keeps bringing back.
  • All actions now appear when a feat grants multiple actions.

We’ll keep chugging along. As always, thanks for the help kicking the tires!

January 10, 2023

Prior to our holiday break, we released a wave of Performance Enhancements implemented into our Pathfinder 2e Character Builder and Sheet. Now that we’re back in the office, we are release another wave of features and enhancements that we worked on throughout the break!

Major Updates
  • Our major update for this week involves bringing additional information closer to the player through our use of drawers across the Character Sheet. Users should now be able to click on nearly any available Game Element and see a wide variety of information - ranging from specific information detailing the specifics of an item, class feature, or ability score to more broadly applicable rules that articulate how different forms of light impact Perception.
  • This update involved work in nearly every aspect of the Character Sheet, so please let us know if things don’t look quite right now that it is live.
Additional Enhancements & Updates
  • You can search for both Skills and Skill Actions while in the Skill Panels.
  • Toggling the Action & Activity display settings to “Off” now turns off the respective Action or Activity.
  • Due to popular demand: updated click areas for Skills and the Action & Activities rows – clicking on the row now expands and collapses a row.
  • Clicking the name of the button will open the drawer.
  • Introduced the second wave of our Experience Point tracker. Select “Manage XP” to display how far your character is to global domination (or level 2, whichever comes first).
  • Introduced the first version of the “Armor Class” drawer.
  • We are aware of a display-related bug that is impacting AC calculation and are working on a resolution.
  • Updated Rules & Compendium information in the Perception drawer.
  • Updated Rules & Compendium information in the Ability Score drawers.

December 24, 2022

Hello everyone!

Seeing the increased amount of feedback has been exciting - we appreciate your participation in the alpha. Today’s release includes many updates and enhancements regarding the application of bonuses and penalties to characters across the Character Sheet. We’ve been working on our “bonus infrastructure” and are glad to see things shaping up so well.

Enhancements
  • Added over 500 different bonuses and penalties into the Character Sheet. For example, wearing the Hat of the Magi - which grants +1 to Arcana checks - now delivers that bonus onto the sheet.
  • Known Bugs: Two bugs are impacting equipping and unequipping armor. Equipping armor displays an inflated AC on the sheet (the correct AC displays in the drawer) and does not display a speed penalty until refreshed. Additionally, unequipping armor with a speed penalty does not remove the speed penalty until you refresh the character sheet.
  • Added 120+ notes to various items, feats, features, and spells (coming soon!). These notes are added to your character’s sheet as the character progresses or equips items.
  • Damage types now contain fancy little icons. Bonus internet points to the character who collects them all!
  • As characters advance, Pathfinder 2e becomes a game of big bonuses. To understand what character choices are influencing your bonuses, we have incorporated a bonus build-up list in popular areas of the character sheet. Below are the areas you can find the new bonus build-up lists:
  • Armor Class drawer
  • Saving Throws drawer
  • Perception drawer
  • Hit Points Drawer
  • Skill & Skill Action drawers
Updates
  • We were overzealous in applying a three boost / one flaw Ancestry Ability Boost option. We have removed this Ancestry Ability Boost option.
  • Note: If you have a character with the no-longer-present three boost / one flaw option selected, your character will break if you choose one of the remaining Ancestry Ability Boost options.
  • Another Note: We are receiving reports of Characters receiving +6 to ability scores when selecting an Ancestry Ability Boost option. We are having a difficult time replicating this issue - any outside assistance in reproducing this will be of great help!
  • Certain Actions, Feats, and Character Options were duplicated in the Character Builder and Sheet. We have resolved many of these issues. If you run into any others, please let us know!

December 22, 2022

Happy Holidays, everyone! Your participation and feedback in the Closed Alpha so far has been energizing to our team, so it is with this energy that we are pleased to share our last update of 2022. Don’t worry, we’ll be back in full force with much more to come in the new year!

Prior to diving into the specific updates and enhancements of this release, we should highlight it includes the first round of major performance enhancements. These performance improvements specifically revolve around response to selections throughout the builder and sheet. Examples of areas where you should see noticeable improvement includes things like choosing which abilities to boost or adding items to your character sheet. There are a few known issues that are a result of this update, and we’ve called those out below. Areas of specific feedback we are looking for with this first pass of performance enhancement include feats, features, skills, etc. that drive additional choices and are not being displayed in the builder. Examples of this include the Assurance feat, the Multilingual feat, and things like selecting customer lore skills.

And with that, you can find the update notes below. I hope you all have a wonderful holiday season and see you on the flip side!

Major Updates
  • App Performance: Wave One - Response to Selection – This first wave of performance enhancements specifically revolves around response to selections throughout the builder and sheet. This first wave touched many portions of the builder and sheet.
  • Character Sheet Drawers: Contextual Information – Users should now see information about every skill, skill action, feat, feature, item, and action when they open a drawer. This information includes details on the specific game element itself, as well as contextual Pathfinder 2e rules that help players and game masters make decisions about how to best use that game element. We believe having the right information in the right place helps learn new games (or remember forgotten tricks!). We’re interested in your feedback here.
Additional Fixes and Enhancements
  • Issues with Skill Training & Skill Proficiency labels were resolved. There are a few issues still needing to be ironed out, but please continue to highlight anything you may run into.
  • Identified and began resolving issues tied to class feature choices that lead to additional choices, like the Animal Instinct Barbarian and Draconic Sorcerer. We will continue to update these as they come in.
  • Resolved user reported issues with Hunter’s Edge and Wild Druid Order causing app crashes. Rangers and Druids get along much better now.
  • Barbarian Class has received an overhaul. You should now see feats, class options, skill training options, etc. appearing throughout the class.
  • Natural Ambition should now provide guidance on selecting a class feat when a class isn’t selected.
  • Resolved an issue where Dice Rolls from your other characters were appearing in your current character’s dice roll backlog.
  • Added a note that indicates what type of dice roll was made - skill roll, attack roll, damage roll, ability check, etc. - in the roller window.

It’s hard to believe we’re only two weeks in on the Closed Alpha. Thanks so much for the help - Pathfinder fans are the reason we do all of this and you are greatly appreciated. Please accept our entire team’s warmest holiday wishes heading into the new year!

December 20, 2022

Thanks once again to everyone for the great early feedback. Today’s release continues our efforts of getting the right information to users when they need it and where they need it! Additionally, we’ve been able to jump on several fixes originally identified by our alpha testers.

We will have one more release this week before taking a two week break. Notes on what has been included in this release below:

Major Updates
  • Added full compendium support for Skill, Skill Actions, and Item Drawers. Our intent with this support is to deliver relevant rules and game mechanics that help plan your next attack or determine how best to spend your next down time.
  • More compendium and rules support will follow as we progress through the alpha. Additional areas of focus include ability scores, armor class, actions (beyond skill actions), spells, feats, and class features.
  • We made the decision to push the compendium support today in a somewhat unpolished state, so the look and feel you’re seeing the drawer is close but not exactly what you’ll be seeing once things are styled in a later pass.
  • All items from enabled content are now available to be added to your Character Sheet. Previously, we limited item additions to only include items that leaned on features we wanted to stress test in alpha. Three cheers for bedrolls, chalk, and pocket stages! They’re back on the menu!
  • We are releasing the first pass of our Conditions drawer onto the Character Sheet. This drawer is intended to act as both a reference and tracker for Conditions impacting your character. We are eager for your feedback!
  • We are working through some display issues with the Persistent Damage condition and will get it updated by Thursday’s release.
  • Resolved an issue that was keeping Feats from appearing in the builder when users would navigate away and return. This also resolved a similar issue where feats were not loading past the first page of available feats.
  • We are continuing to hunt down an issue where some feats repeat on the last page.
  • Floating drawers that appear for widescreen support (1600px + resolution) will now scroll along with the rest of the character sheet.
Additional Enhancements
  • The dropdown menu that appears in each equipment row now allows users to both view items in their character’s inventory and remove them.
  • Resolved an issue with the Human Ancestry’s “Natural Ambition” feat not displaying feat options after a class had been selected.
  • Similarly, fixed a crash that occurred when selecting a feat leveraging the Human Ancestry’s Versatile Heritage.
  • Character Hit Points no longer reset to max each time the character sheet is opened.
  • Fixed an issue impacting Hold-Scarred Orcs from earning their hard-fought 12 hit points. You didn’t get all those tattoos for nothing!
  • Resolved an issue causing the Champion’s Level 3 Divine Allies selection to crash the character builder.
  • Resolved an issue where an empty search result caused continued issues after clearing the search.
  • Resolved an issue where a user was able to choose a record-setting seven ancestry feats (!!) in a single level.
  • The “Shield Block” action was not flowing through to the Actions & Activities panel. This has been resolved.
  • Magic Item Details now appear in their respective item drawers (last week’s release supported non-magical items).

December 15, 2022

Hello everyone!

Another build was released today for the character tools Close Alpha. Here are the update notes:

Major Updates
  • We have resolved the issues keeping users from changing their Ancestry, Background, or Class
  • We have resolved issues with Character Progression:
  • Gaining a level from XP no longer grants 2 levels
  • Users can add/remove character levels on the sheet and make updates in the builder.
  • We have started to populate item drawers with relevant information. You should see key information for basic weapons, armor, and shields populating when the items are in your character’s inventory.
  • We will be following up with Magic and more advanced items, as well as adding compendium information for all items
  • The Damage Drop-down menu is now fully interactable, which means characters now roll the correct alternative and critical damage
Additional Enhancements & Fixes
  • Updated Character Sheet drawer styling
  • Activated bottom buttons in Equipment section - the Add Container drawer will be activated at a later date.
  • Attempting to remove a level from your character now summons a modal making sure you really, really want that to happen
  • Second & Third attacks are now correctly rolling, including benefits from Agile weapons.
  • Only one armor can now be equipped at a time (Additional Armor updates coming)
  • A Character’s CURRENT HP field should now match Max HP at Character Creation. Previously, it would default to 0.
  • Removed many, many instances where [1] and undefined damage types appeared in the Actions & Activities drawer.

We expect at least one more build next week before we head into our team’s holiday break. Again, we encourage continued feedback throughout the end of the year as we’ll be tracking and parsing it all.

Thanks!

December 13, 2022

Hello everyone!

We had a new build go out earlier today. Here are the notes:

  • Added very basic Character Details drawer, allowing users to navigate back to the builder from a character sheet. Accessible by clicking on your Character’s portrait in the Character sheet.
  • Tooltips within drawers are now working
  • All Actions should now extend the full width of the drawer
  • Pressing BEGIN only requires one click to advance to the Ancestry screen
  • Performed a styling and readability pass on compendium and rule information in character sheet drawers.
  • Minor updates to the Armor Class drawer. Work continues.
  • Character choices in the Builder now display tooltips
  • Update to the Add Item drawer focused on ensuring items were are added consistently to the character sheet. More to come with Equipment.
  • Base Item information is now flowing into item details drawers. Work continues on Magic Items.

We expect another release Thursday, which will include a couple of the more crucial break fixes that will give the builder more stability to complete the creation process. Our goal is to get as much stability in place ahead of our holiday break as we can to allow tire-kicking over those couple of weeks to be as unimpeded as possible.

More Thursday, thanks again for participating in the Closed Alpha!

December 9, 2022

Hello everyone!

We really appreciate everyone that has jumped into the choppy waters of the alpha so far. I’ll keep saying it - we can’t make these tools all we want them to be without your feedback and support.

We have a new release that just went live. We will have many of these in the next several weeks. The patch notes for today are:

Update Notes 12/9/2022

  • Resolved an issue where Heritages were not displaying for selection in the Character Builder.
  • Heritages now sort based on the specific ancestry first, followed by Versatile Heritages. We will likely make this distinction clearer in a future update as well.
  • Resolved issue where certain Heritages’ resistances were not carried through to the Character Sheet correctly.
  • Clicking on options in the center column will no longer duplicate choices in the right column display.
  • Demiplane Members should not be prompted to delete characters after they have 7 or more.
  • Forwarded demiplane.com/characters to the My Characters page
  • Character Delete Confirmation correctly checks against character name
  • Added Class to container in Element Display section

I’ll share a few more reflections from our first day of the alpha:

Wait, I Thought That Was Working…

After we got all the code deployed into our production environment where all our alpha testers could access it for the first time (a massive effort that took a few days), there were some circumstances where things that were working in our development environments were not working properly in the Closed Alpha.

This would include things like:

  • Center Row selections are duplicating right display
  • Cannot Reverse Class Feature selections after they are made
  • ‘Change Background’ missing from Background Options section
  • Cannot Change Ancestry/Background/Classes
  • Changing A/B/C while selections were previously made in A/B/C is causing major issues
  • No Details for Game Elements available on Sheet
  • Leveling Up grants two levels instead of one
  • Leveling Up on Sheet does not pass benefits of new level to Builder
  • No way to return to builder from Sheet

We’ll be focused on fixes for the list above in the next few days, as for the most part, those are things that already work in one of our environments but we need to get them properly set up and configured in the live environment. We’ll share updates as we have them on this list.

Yeah, We Know That’s Not Ready Yet…But We’re on It

We are (very) aware that the tools are not performant enough right now. Part of most development is “get it working, and then get it working right.” We’re still in the get it working part, so the getting it to work right will come in the near future. You’ll magically start to see those load times melt away until things are right where we need them to be. Feel free to save yourself the time to post if it involves things being slow right now. Once we are at a place where we feel like performance is in the right place, we’ll put out a call for feedback to confirm it is indeed there.

Additionally, we’re seeing posts along the lines of “I can’t select a deity for my cleric or champion” or “I can’t select a familiar or companion,” or “Option [X] is not available for me to select.”

Feel free to share those posts, but I will say again here that we both 1) are fully aware that options are missing throughout and 2) have adding all those options on our list. So, if you want to hold off on sharing any feedback along those lines for now, you can rest assured that we’re tracking it already. We will reach a point in the alpha phase where we will explicitly share “We believe we have all the options in there - let us know if we’re missing anything,” but we’re not there yet.

Noted - We’ll Review Alongside All the Feedback

We’re seeing feedback along the lines of “Button [X] should be centered instead of left-aligned” or “the spacing in this area and font sizes should be larger.” While I’ll reiterate that we have not done a styling polish pass as of yet (and much will tighten up in the next few weeks), I will confirm this type of feedback is still useful at this phase - so keep it coming.

I’ll also share that this kind of feedback is naturally subjective and often based on preferences. That doesn’t make it any less important to us, but I want to emphasize that we will be reviewing all of this feedback comprehensively across all our feedback inputs to make sure if and when we make changes that the outcome is the best for as many fans as possible. So don’t get too mad at us if we don’t change “the thing” you posted about that we should change.

Know that we are taking it all into consideration and are committed to making the moves that make the tools the best they can be!

Smells Like Potential
ted-lasso-potential

Lastly for today, I mention in our “welcome screen” that the type of feedback we care about most here in the first couple of weeks is related to overall impressions and general direction.

We are really pleased to see the initial response with impressions and overall “feel” feedback. It’s energizing for our team to hear the feedback that even though this is super-early and definitely not polished or finished yet, there is excitement over the potential for how it can end up once it is finished.

Getting this early impression feedback allows us to validate our approach in order to crank things into high gear to complete development on the character tools in the coming weeks. It’s tough to do that before when we’re wondering “Is anyone going to actually like using this?” We’ve got what we need now to forge ahead.

Thanks again for all the engagement and participation. Keep the feedback coming. Even if we don’t reply individually to everything you post, please know that we are tracking, reviewing, and considering it all as we move forward to get ready for the Open Beta.

Have a good weekend!

December 8, 2022

The Pathfinder NEXUS Character Tools Closed Alpha is Live. Read more in our Forums.

Game Content Available in Character Toolset

We intend to convert rulebooks first, followed by the Lost Omens line, and then move into Adventures (Standalone, Paths, and Organized Play Scenarios).

Currently Available

  • Pathfinder 2E Primer (No Cost)
  • Pathfinder 2E Core Rulebook
  • Pathfinder 2E Advanced Player’s Guide
  • Pathfinder 2E Gamemastery Guide
Game Mechanics: State & Status

Our focus for Alpha is to ensure we have enough Game Content and Mechanics available for users to have fun in building and playing their characters, while also being able to provide feedback early about character creation and gameplay. Below is a broad snapshot of where we are regarding the many exciting Pathfinder 2e Game Mechanics!

  • Ancestries & Backgrounds: Ancestry and Background fundamentals are near complete. Support for particular unique or special Ancestry or Background abilities are not yet implemented. Examples include the Kobold’s “Draconic Exemplar” and the Scholar’s option of skills which then grant Assurance in that skill.
  • Classes: Classes from active sources are all available for selection. Several classes will have limited engagement due to core capabilities not yet being implemented. Examples include spellcasters (we’ll be adding alpha spellcasting capabilities next week) and classes with a heavy companion or familiar involvement (such as the Witch or Summoner).
  • Skills: All but one set of Skills and Skill Actions are in and available for training and gameplay. The Lore skill is the most dynamic skill when it comes to Character Management - we are spending more time on that skill specifically to ensure we get it right.
  • Feats: Feats from the above sources are available for selection. We will be spending time and attention on ensuring feats that grant additional Character choices (“Adopted Ancestry”, for example) are up to snuff over the next few weeks. Currently, those feats are selectable but do not necessarily grant their benefits as written.
  • Saving Throws, Hit Points, Resistances, and More: Saving Throws are in and ready to roll. The alpha version of our Hit Point tracking is ready to use with a few quality-of-life updates still needing to be made. The fundamentals are Resistances, Immunities, and Weaknesses are in.
  • Conditions: We have more work to do for Conditions, which should currently be considered a placeholder.
  • Equipment: Rudimentary Equipment Management is active and in. Players can equip weapons, armor, and items from throughout Golarion! We have many plans to build upon the equipment experience following collecting alpha feedback. Tell us what you think!
  • Note - there is a known issue where freshly equipped armor is not taking effect unless the sheet is refreshed.
  • Spells: Spells are not in today, but will be coming in a rudimentary way next week. Similar to equipment, we have many plans to build upon for Spells and are eager to collect feedback on the core structure and flow.
  • Formulas: Support for Formulas is not currently supported as of today’s launch, but will prior to Open Beta.
  • Crafting & Treasure: We have taken many passes to ensure that magic items are working. We are certain there are some that are not working as planned and will be actively working through the many magical items that make your character unique! Investing is not yet wired up, but support is en route.
  • Variant Rule Support: Variant Rule Support will absolutely be supported following the the collection of valuable pre-launch feedback.
  • Pathfinder Society Support: We are eager to support the many adventures of Pathfinder Society members. If you foresee pain points based on your initial passthrough of the alpha, please let us know. PFS support will be built upon the foundation of the Character Sheet and Builder.
  • Rarities & Traits: We are working to surface rarities and traits better.
  • Companions & Familiars: Companion and familiar support is planned prior to our Open Beta, so keep an eye out for updates.
Platform Capabilities

There is already so much to absorb, so we’ll come back and highlight some of the up-and-coming platform capabilities next week and beyond. Until then, here are a few of the team’s favorite things Demiplane is bringing to the table:

  • Flexible Builder Flow: Whether you pick your Ancestry first or last, Demiplane’s character builder highlights where your next choice awaits.
  • Contextual Insights: Can’t remember how Darkvision works? What does it mean to have a climb speed? We have already started building contextual information about Pathfinder throughout the Demiplane character sheet.
  • We will be regularly passing descriptions for items, feats, class features, spells, and more into drawers as the week continues.
  • Multiple Damage & Attack Options: While still in its early stages, we’re starting with support of multiple attacks and damage types for weapons at the start.
  • User and System Notes: Does your feat grant you a +2 circumstance bonus to having a great day, but only on Wednesday morning? We’ve got you covered. Demiplane leaves helpful notes in key areas based on the choices your character makes. Have something special that you want to remember for next time? Users can leave their own notes so they never forget their high-fantasy garage door code.
  • Homebrew: We would be amiss to not mention our Homebrew plans, which will be implemented following this initial pass of feedback gathering. Users will be able to modify their characters, items, spells, and more within the Demiplane sheet, as well as create entirely new game elements through our upcoming Homebrew system.
All the Gratitude

Congratulations if you read all the way to the end here! We are truly excited to get things started with NEXUS Character Tools, and we could not get where we need to be without all the Pathfinder fans out there providing your feedback and support.

Thanks so much for your participation in the Closed Alpha - upward and onward!

April 12, 2022

  • Announced and Released MARVEL MULTIVERSE ROLE-PLAYING GAME NEXUS
  • Added quick-access footer links to popular locations within each Nexus.
  • Added a 'My Sources' tab to the Source page to make it easier for folks to access unlocked sources.
  • Pathfinder Nexus listings (Creatures, Items, Spells) are available to all.
  • Implemented loading indicator feedback on all app screens.
  • Updated design of source cards due to popular demand. This one is definitely better.
  • You can now delete entire search terms from the listing search field.
  • Updated cart flow - the cart should no longer in the way of adding multiple items to from the source page.
  • Many more QOL and back-end fixes to facilitate the onboarding of future Nexus partners!

February 28, 2022

  • Updated the "Game Rules" section of the Pathfinder Nexus navigation bar to include quick access to Classes, Ancestries, and Heritages.
  • Launched Nexus Libraries - an at-a-glance method of learning more about Pathfinder 2e's Classes, Ancestries, Heritages, and Archetypes!
  • Launched Nexus Primers - a single source dedicated to Pathfinder 2e classes, ancestries, heritages, and archetypes. Each primer also contains Class-specific feats and spells.
  • Made Pathfinder 2e game element details available to all viewers.
  • Updated Pathfinder Society legality labels across Pathfinder Nexus.
  • Increased loading speed of Nexus menus.
  • Increased performance of image loading in Demiplane Reader.
  • Resolved issue causing a minor UI shift when activating voice or video chat.
  • Cleaned up a mouse- and hover-over rendering issues in the side navigation that caused issues with chapters and sections near the bottom of the side navigation.
  • Thumbnails should no longer by fuzzy on high resolution screens.
  • Checkout should now perform more smoothly when using pre-filled information.
  • Filtering 'Level -1' Pathfinder 2e creatures now works correctly - your players will never know what hit them. Literally.
  • Updated Pathfinder Nexus Feats listing filters.
  • Resolved issue causing Pathfinder Nexus' source page to shift to the right.

January 31, 2022

  • Pathfinder Game Element tables have been released, including Backgrounds, Creatures, Feats, Items, and Spells.
  • Added a new menu in the Pathfinder Nexus secondary navigation ("Game Rules"), which houses the above-mentioned features.
  • Add navigation on detail pages that guides users back to the relevant listing.  
  • Major rework of reader features, including new tooltip and reader features for widescreen users and an updated in-reader navigation.
  • Resolved issue where users were being notified of happenings

January 5, 2022

  • Major update to search algorithms and introduced Pathfinder game elements to search.
  • Supporting information added to relevant tooltips (creature families, weapon and armor traits and specialization effects, etc).
  • Completed a pass on the logistics of passing images through the app.
  • Upgraded tooltip experience for site visitors who are not logged in.
  • Resolved issue where on-screen reader content was loading off-center.

December 1, 2021

  • Major upload of Pathfinder 2e game element tooltips (spells, feats, skills, backgrounds, and creatures all updated).
  • Tooltips are indicated by a dotted (......) underline. Clicking on these will open a sidebar drawer with full details on the relevant game element.

November 23, 2021

  • Foundations for game element tooltips, drawers, and detail pages implemented. We will be adding Pathfinder 2e game elements throughout the remainder of the early access period (and beyond).
  • Implemented new full-screen side navigation for our Source Reader.
  • Fixed a bug that inhibited the validation of international postal codes.
  • General quality-of-life improvements to our cart and checkout flows.
  • Forum feature updates.

November 9, 2021

  • Began optimizations of images across Demiplane's new Reader feature (accessible from top nav, and your Adventure Tools while in Video Chat).
  • Kicked off our latest round of optimizations of Pathfinder Nexus search
  • Fixed a bug causing repeated requests to turn on notifications (sorry about that!)
  • Update styling of various pages across the Nexus
  • Fixed a bug where the search toolbar was not available in certain areas of Demiplane.

November 2, 2021

Quality of Life improvements across the Platform

  • Widescreen Monitor Support: Adjusted the maximum width of the Demiplane Navigation top and bottom navigation menus, Nexus home screen, and Matchmaking home screen for easier viewing on wide screens.
  • Paizo Connect now correctly updates Pathfinder Nexus prices if you own 'Special Edition' copies of content. Please be certain to click "Refresh Account" in the 'Sync Account' menu drawer (located under 'Account Settings').
  • Cleaned up multiple visual issues in the Demiplane Reader - sources no longer overlap 'My Library' on iPhones, the white bar appearing on the bottom of the mobile reader no longer appears, and more.

October 26, 2021

BIG Release! Pathfinder Nexus Announcement (!!) alongside Platform-wide enhancements.

  • We are thrilled to announce Demiplane has partnered with Paizo to create Pathfinder Nexus - the official digital toolset for Pathfinder 2e! Check out the launch trailer here.
  • Integrated access to your Demiplane's across the application - you're now two clicks away from Adventure where ever you find yourself in Demiplane!
  • Launched Demiplane's Forums, which can be found here.
  • Launched "My Library" - the place for quick access to your favorite Nexus sources - and integrated the Library directly into Demiplane's Voice and Video chat.

September 9, 2021

Updates to Adventure Portals, Desktop Navigation, and Mobile Navigation

  • Removed bottom navigation menu for mobile and similar-sized screens
  • Redesigned top-navigation for mobile and desktop views
  • Users are now able to view and open their Adventure Portals from anywhere within Demiplane (without needing to go back to the Demiplane homepage).
  • Adventure Portal Governance has been reworked to accommodate players who accidentally leave an Adventure Portal.
  • Fixed an issue where voice and video buttons were appearing for users who had left a session.

August 25, 2021

Adventure Portal Updates

  • New Game Systems added.
  • "Pending Party" changed to "Lobby"
  • "Lobby" users are now ordered by the newest to oldest connection, with newest connection on top.
  • Various styling updates.
  • Fixed an issue with Adventure Portal descriptions reseting every 60 seconds.
  • Fixed a rare issue where auto-join would not allow matches with 0% match to join.
  • Cleaned up automated email address verification flow.
  • Various other fixes and updates.

July 27, 2021

Backend Updates

Released several backend updates.

July 16, 2021

Tweaks & Minor Updates

  • Released a series of tweaks and 'in the works' updates that should increase the overall responsiveness of the app.

July 7, 2021

Video Chat, Adventure Portal, and Scheduling Enhancements

  • Enabled "drag-and-drop" sharing of images into an Adventure Portal's chat windows.
  • New-created Adventure Portals are now equipped with a Game Master Journal by default.
  • Video chat quality remains consistent when entering and leaving Whispers between a Game Master and Player.
  • Chat notifications include the source user's avatar so you can better see who is too busy sending you multiple messages instead of taking their turn in combat.  
  • Users who have joined an Active Adventure are now sorted to the top of the "My Party" list.
  • Fixed an issue where some episodes were not launching correctly after being scheduled multiple times.

June 24, 2021

Adventure Portal Enhancements & Updates

  • Added real-time filtering to the Search screen.
  • When using full-screen mode, users who are part of the active adventure move to the top.
  • Chat notifications will now pop when a user requests to join an Adventure Portal or a Game Master invites a connected user.
  • Text entry fields now expand along with long blocks of text.
  • Newline / "Return" characters now display correctly in the Adventure Details drawer and the Portal Details area. Line breaks across the world are celebrating!
  • Fixed an issue that displayed users as being marked "online" when they were not.
  • Fixed an issue where the "End Episode" button would get stuck if you decided against ending the episode after selecting it.
  • In-app icons should now fit better on smaller desktop screens
  • Tweaked a few things regarding share links that impacted performance when inviting users to Adventure Portals with a large number of players.
  • Grey text in the 'My Party' card now changes to white when in the hover over state.

June 8, 2021

Full-screen Video, Adventure Portal Updates, & More

  • Added a Full-Screen video option, including a quick access toolbar to help keep track of messages and chat.
  • Added new Hover-over functionality that highlights how you can interact with party members in your Adventure Portal. In mobile, this functionality is accomplished by pressing on the party member's name.
  • Moved the "Launch Adventure" and "End Adventure" buttons to the top navigation of each Adventure Portal. This adds more space for interacting with your party.
  • By popular request, launching voice or video chat now removes the application's top navigation until you disconnect from chat. Same as before, select "Disconnect" to leave voice or video chat.
  • Your character name is now displayed in Adventure Portal chat logs (instead of your Demiplane username).
  • Added your Adventurer's profile picture to be displayed while using audio-only mode.
  • Added a search bar to the beta dice roller to quickly find your favorited or saved rolls (looking at you, sneak attack).
  • Cleaned up linking issues throughout the app.
  • Scheduling your next adventure mid-session no longer ends the episode.
  • Clicking the "Mark as Read" button in notifications no longer refreshes the screen or closes your Adventure Portal.

May 20, 2021

New "My Bookmarks" Features & Updates

  • You can now save bookmarks to your favorite web apps, documents, class guides, and more from within Demiplane! In addition to this new feature, we have also redesigned the "Adventure Tools" drawer for easier navigation.
  • Users can now copy the link to their public profile directly from their in-app profile.
  • Visitors to your profile can now select your social media accounts to view them.
  • Added scroll arrows back into the "My Adventures" section (sorry about that!)
  • The Adventure Portal header was getting cramped in smaller windows. We've updated the spacing so that no longer happens.
  • The "Raise Hand / X Card" button now only appears for users in your Adventure Portal who have joined the active episode.
  • Added a placeholder for users who have no recommendations for their public profile but wish to display that they have no recommendations on their public profile. ¯\_(ツ)_/¯
  • Your profile will now auto-hide the "How I Play" card on a public profile when there is nothing to display.
  • Listing buttons in the markdown editor were causing weird line breaks - we've disabled them for now.

May 11, 2021

Major Profile Updates & New Features

  • Added ability for users to display social media accounts to their Demiplane profile.
  • Added the ability for non-Demiplane users to review Demiplane user accounts and learn more about the Adventure they are interested in. Non-Demiplane users will still need to create an account to request to join an adventure.
  • Added opt-in Public Profile pages where interested users can display Adventures seeking players.
  • Updated the "About Me" section in a profile to include markdown formatting.
  • Created Public/Private toggles for each section of a user's profile, allowing user control over what is displayed.
  • Implemented the ability for a user to select and display their pronouns
  • Introduced Game Master Recruiting settings, which allows users to set criteria in which they are interested in being recruited for players with groups of 3 or more.
  • Introduced the ability for users to list their favorite games and favorite digital gaming platforms (virtual tabletops).
  • Introduced the "How I Play" cards, which allows users to define further how they play
  • Introduced a method for selecting a user's "Highlight Adventure" on their public profile, in addition to the ability to sort the order of the Adventures a user has available for matchmaking.
  • Introduced a Recommendation system and the ability to manage these recommendations at the user level.
  • Journals can now be titled by the Game Master (and titles are updated across the party)

Updates / Fixes

  • Optimized the Player and Game Master recruitment engine
  • Mobile - optimized journal for a greater degree of mobile usability.
  • Optimized navigation via URLs to help share access to Adventure Portals
  • Added the ability for non-Demiplane users to review Demiplane user accounts and learn more about the Adventure they are interested in. Non-Demiplane users will still need to create an account to request to join an adventure.
  • Fixed a bug where players could not be removed once they set a profile picture.
  • Removed double scroll bars from appear on mobile devices
  • Added GM avatar to the post-adventure ratings flow.
  • Fixed a bug with rescheduling sessions on mobile.
  • Fixed an issue that caused adventures from not being able to be ended when previously canceled

March 31, 2021

New Features

  • Fight the horde of noise monsters by utilizing our 'Push to Talk' (PTT) feature, now live across all Adventure Portals. Press and hold Spacebar to activate PTT when you're focused on your video screen.
  • Released the first in a series of Profile-related updates by moving Account Settings and Payment Details into an improved user interface. You can now access this information without interrupting whatever monster-slaying you're currently involved with.

Updates / Fixes

  • Corrected a mobile issue that appeared when filtering based on Availability.
  • Recombobulated Notifications - event timestamps have been fixed; marking all notifications as read will now also clear notifications on Adventure Portal tokens (as intended); updated chat notifications.
  • Tweaked Journal searching to account for a few cases where searching journals would not result in the journal appearing.

March 17, 2021

New Features

  • Are you the rogue getting pushed to the front of the party while everyone follows 30 feet behind? Do you mumble "I check for traps" in your sleep and wake up in a cold sweat? We can't help with your night terrors, but you can now save your favorite dice rolls right from chat by typing: /save investigation: 1d20+11 or /save {name}: {roll command}  
  • Users can now Roll Advantage or disadvantage from chat by adding “-a” or “-d” after the roll.
  • This works across all roll commands (/f {name} -a (or /fav, /fgm, /favgm, /r, /roll, /rgm, or /rollgm)
  • Added button in Portal Settings -> Theme Scores to "Set to my Theme Scores"

Updates / Fixes

  • Skeletons on home page and removal of spinner loader
  • Fixed URL navigation issues that were keeping users from joining very recently created adventures.
  • Tightened up styling across the app (tokens and messaging, primarily)
  • Resolved an issue with Legacy Journals and provided a minor enhancement to journal formatting abilities.
  • Fixed an issue resulting in some users being unable to update their address
  • Cleaned up "next session" scheduling area
  • Cleaned up mobile interactions with Adventure Tools
  • Share links will now navigate potential party members directly to a private chat with the GM.
  • Entering a whisper maintains the audio/video status you were in previously (instead of automatically activating video).
  • Fixed a bug that kept users from starting video in paid adventure portals while also having expired credit card info

March 2, 2021

New Features

  • Secret rolls to the Game Master
  • Watch your Party’s scribe taking notes in real-time with our updated Journal capabilities.

Updates

  • High octane performance boost that delivers major speed and responsiveness improvements.

February 9, 2021

New Features

  • Implemented Game Master screen sharing! As a GM, you can now easily share visuals with other members of your Adventure Portal, from maps to resource material and everything in-between!
  • Screen Sharing is now active across all Adventure Portals. To take advantage of this new feature, find the button in the lower-left portion of your Video or Audio chat screen
  • Who let the GIFs out? We did - and now you can, too! Select the "GIF" icon in your chat bar to unleash GIFs of your choosing upon your unsuspecting party members.
  • Added in the ability to Invite your friends while creating a new portal, instead of having to wait to do so afterwards.
  • Profile Avatars: You can now upload profile and character avatars within Demiplane! Update your character's avatar within a Portal's settings menu - each of your Portals can hold a unique image! Update your broader profile by selecting your current avatar in the top-right corner of the screen and then select the edit icon over your username (it looks like a pencil).
  • New Dice Commands: Live dangerously and roll dice directly from chat! Type'/r' before a dice command (/r 1d4) or '/f' before the name of a favorite roll (/f longsword) to use these commands. Check out our handy dice rolling guide to learn more.

Updates / Fixes

  • Users should no longer lose video connection when resizing their window too small.
  • Overall cleanup of the account creation flow.
  • A series of styling updates across the app to accommodate the wide-range of resolutions and screen dimensions.

January 19, 2021

New Features

  • Whisper: Whisper allows you to quickly pull aside one of your players into a private video chat where you can share secrets that only they would know! More than one successful Perception roll? Whisper also allows you to invite others to this secret portal. This new feature is enabled whenever a Game Master launches an Adventure and uses Demiplane's video or voice chat.
  • We've introduced our beta Dice Roller into Adventure Portals with this release. You can use the visual roller, or you can leverage the Command Prompt to enter specific commands. This marks the first step of this feature. Our Dice Command guide can be found here.
  • Voice & Video Indicators - see who is chatting in your Demiplane before you activate voice or video.
  • "Mark all as read" in the notifications drawer

Updates / Fixes

  • Notifications are now correctly marked as read. Sorry about that, folks.
  • Fixed several display issues related to displaying the number of Adventurers in an Adventure Portal.
  • Restored the ability for both Players and Game Masters to reorder Tasks.
  • Fixed a bug that triggered modals from appearing multiple times when creating a new Portal.
  • Fixed an issue in Journals that interrupted the saving process.
  • Added Game Systems to the list of possible systems.

January 5, 2021

  • Notifications: Updated notification toggles in profile.
  • Adventure Feedback & Ending Adventures: Added an email for Game Masters seeking to rate players following an Adventure. Minor tweaks to the in-app rating flow.
  • Matchmaking: Enabled the Portal settings button for pending users. Fixed an issue caused by a GM accidentally enabling matchmaking multiple times. Added the paid game banner in the mobile header of paid games. Additional minor tweaks.
  • Adventure Portal: Added scroll bar to party settings. Corrected the count of Pending Users. Additional minor tweaks to the Adventure Portal.
  • Backend: Several scheduled updates following the release of the Adventure Portal on 12/21.

December 24, 2020

  • We've pushed an update to Demiplane focused on incorporating early feedback and some clean-up following Monday's successful release. You will receive these features after pressing the "Reload" button that appears in the Demiplane app once you log in.

New Features & Tweaks

  • Added links to the Demiplane Support Center in the top navigation of the application and the login screen.
  • Players can now access Adventure Portal video at any time, with two exceptions: when waiting to confirm and join a paid episode or if they leave a paid Adventure before the session is over.
  • Character Limit removed from GM bio. Bring in your favorite reviews or song lyrics - whichever you prefer.

Fixes

  • "Chat with GM" button no longer falls off the bottom of the Adventure drawer.
  • Styling of Portal nav bar for users that have left a paid episode.
  • Price in the Ad Details drawer no longer displays Price as the number of pennies.
  • Updated alert messaging related to using Invite links and joining new Adventure Portals.
  • Fixed a Mobile chat notification routing issue that was not taking mobile users to the intended message.
  • Players interested in joining a Quick Match now "Claim a Seat" instead of "Chat with GM."
  • Updated styling of the drawer that displays Adventures to users.
  • Typos and Text cleanup.

December 22, 2020

  • We are pleased to announce Demiplane’s Adventure Portal is now live!
  • In addition to our great matchmaking service, users can now also summon their own portal and keep everything great about Adventuring in one place.
  • Each Adventure Portal allows for voice, video, and text chat - all new features to Demiplane.
  • We’ve carried over our shared Journals and task-tracking Adventure Tools so they can be immediately accessed within the Portal.
  • All Matchmaking features - including the ability to recruit interested players - take place within your Adventure Portal.
  • Outside of the new Adventure Portal, we’ve enhanced our Adventure Discovery capabilities by displaying joinable Adventures based both by your indicated interests and certain categories (newest/most recent, free to play, and almost closed).